Outriders Guide – My Current Pyromancer Expedition Leveling Build With High DPS



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0:00 – Intro
0:47 – Skills
1:31 – Class Points
2:34 – Mods
8:37 – Game Changer
10:31 – Current Build Gameplay

About Outriders

Outriders is a 1-3 player co-op RPG shooter set in an original, dark and desperate sci-fi universe.

As mankind bleeds out in the trenches of Enoch, you’ll create your own Outrider and embark on a journey across the hostile planet.

With rich storytelling spanning a diverse world, you’ll leave behind the slums and shantytowns of the First City and traverse forests, mountains and desert in the pursuit of a mysterious signal.

Combining intense gunplay with violent powers and an arsenal of increasingly twisted weaponry and gear-sets, Outriders offers countless hours of gameplay from one of the finest shooter developers in the industry – People Can Fly.

Outriders’ brutal and bloody combat combines frenetic gunplay, violent powers and deep RPG systems to create a true genre hybrid.

Discover the hostile planet of Enoch as you embark on a journey to the source of a mysterious signal.

Play single-player or join up to two friends in drop-in drop-out co-op as you tackle the horrors of a hyper-evolved planet.

Create and customise your own Outrider and choose from four unique classes each with its own skill tree to define your own playstyle.

Customise and upgrade your Outrider with countless items of mod-able guns and gear, as you leave humanity behind.

☺ Viel Spaß and Happy Gaming ☺

#Games4Kickz #Outriders #Guide #LooterShooter #RPG #Action #Adventure #Destiny

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Intro And Outro Jingle

Sneaky Snitch Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License

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8 thoughts on “Outriders Guide – My Current Pyromancer Expedition Leveling Build With High DPS”

  1. This is a video on my current build progress since I started grinding Expeditions and how I got past my blocker in CT10. I also have since, scrapped the Legendary gun and applied the Tier 3 Ashen Bullet mod to a Purple Double Gun which works really well. You can see a screenshot of the damage breakdown here: https://imgur.com/a/SbMNFbJ – You can see on the top 5 damage sources that all the mods we applied do a large amount of damage.

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  2. Nice build. I tried your original build with a new toon no long after you posted that video, the first thing i did was remove the class nodes leading down to Tempest mainly for the reasons you put up now.
    The only thing that annoys me about classes in this game is how mods effect the game so heavily. Some mods will break or make a class atm and if you have shit luck like me the mods you want restrict how far you get in the ct's. Admittedly im play Dev, which seems more dependant on anomaly power than specific mods, but the lack of mods im seeing is thoroughly reducing the fun factor 😐
    Other stuff like the game crashing, DX12 being like 30/70 whether it works, the constant blood pulsing visual for damage etc i can deal with as it doesnt stop me progressing completely. Th mods required for progression is a tad annoying however.

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  3. ONE Question .. How long did it take to get the mods that you wanted to work .. due to 1 mod becomes fixed and not changeable. Because of the Resource's ???? 👌😌

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  4. Try out the tactical variant of the sub machine guns; 60 round clip, burst fire and 180% crit chance. I managed to roll one with crit damage, close range damage and status power. I put the Ashen Tier 3 bullets on it and it happened to have Perpetuum Mobile.

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