I think the fact I play all 4 classes with similar builds on all helps me realize even more why these balance changes mean nothing in the end because I’m sure someone who just plays 1 build that gets massively buffed with this is celebrating.
But I can tell there’s ZERO point to them nerfing what my dev used versus buffing what my pyro used because my dev wasn’t “broken” and my pyro was hardly “under performing.” I just know your game better than you developers… but that’s arrogant because it’s not saying much…
I will say them buffing the apocalypse level to help u get better gear is a good adjustment and buffing expeditions. but.. honestly what is more efficient now. doing a full trial for 20 some mins or a expedition. I will say impale needs its damage doubled. just flat out double it. prob would make seismic set to broken but ehh there's already so many classes doing obnoxious damage.
100% agree with you. I'm gonna go play fallout 4
I think the fact I play all 4 classes with similar builds on all helps me realize even more why these balance changes mean nothing in the end because I’m sure someone who just plays 1 build that gets massively buffed with this is celebrating.
But I can tell there’s ZERO point to them nerfing what my dev used versus buffing what my pyro used because my dev wasn’t “broken” and my pyro was hardly “under performing.” I just know your game better than you developers… but that’s arrogant because it’s not saying much…
I will say them buffing the apocalypse level to help u get better gear is a good adjustment and buffing expeditions. but.. honestly what is more efficient now. doing a full trial for 20 some mins or a expedition. I will say impale needs its damage doubled. just flat out double it. prob would make seismic set to broken but ehh there's already so many classes doing obnoxious damage.