How Outriders Worldslayer Could Have Been Amazing – Things I'd Like To See In The Future



Here gamers I go over some ways In which Outriders Worldslayer can be improved or some much needed fixes and changes I would love to see in the future.
Dive in as we go over some changes that could really make outriders worldslayer an amazing game including changes to xp grinding anomaly extract and the endgame content trials of Tarya Gratar.

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10 thoughts on “How Outriders Worldslayer Could Have Been Amazing – Things I'd Like To See In The Future”

  1. Loot space is a big issue specifically if more content is coming…and yes a raid for next major dlc with some puzzles and mechanics along with exclusive loot that you can't get anywhere else but the raid …should be implemented

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  2. I'd like to see them add more to the trials at least. And maybe in the future put some surprise randomness in it. Like the encounter you have with the flying enemy in one of the troves. Make to where that's not always the same enemy, and enemy type. They could vary the catacombs enemies as well. I do know that the Arbitors are part of an ancient army, so it would make sense that we fight more of them. But I hope they will implement more randomness and vastness to the trials. Like make an area where u have to do a little puzzle to open a door to fight a boss, kinda like how they did "city of Nomads." They could do a lot with the trials, as it stands, like make several alternate paths and endings or boss trails in it, nothing too heavily stuffed with lore dialogue, just pure cold encounters with enemies and world space that makes sense but is still random enough to surprise anyone. I still Like to play it. But for it to be a new and fresh experince they could definitely make some actual surprises. I Will say the only area I see the most random enemy spawn is the proving grounds. They need more areas like that. And more areas that actually make u wonder where u actually are and what u are going to be up against. Hopefully that gets a future thought. Another endgame activity in the future Wouldnt hurt either. That being said i am enjoying the current state of the game. I love going around smashing things to oblivion.

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  3. You should be getting at least 2 apocalypse legendaries from each chest. I did 10 runs of Gratar and didn't keep a single peice of gear. The upgrade costs are still ridiculous, 200k pods for a single level

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  4. loot space isn't possible, thearcan replied to it in last patch comments

    for the game, at minimum make it possible that the t3 vendor loot is also available in TG, and free up the mods from falling on set gear pieces with apocs
    Now there drops more loot… that's useless!

    half the total xp grind (not 500% on 0,00005%), and make maxed out xp transferable to other classes

    Just start there with further balancing (bring up and rework old unused sets/mods) and players will be alot happier in general feeling their playtime is rewarded…

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  5. Bro they mask the fact that there is no end game with the grind… you grind and grind and grind build the perfect set and all for what???? There is nothing other than the trials and expeditions and its just the same repetitive shit over and over… nothing to actually make you want to get to max level… you grind to get to apoc 40 and get the best build possible all so you can turn around and grind the same missions you been doing

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