OUTRIDERS | 5 Huge Mistakes You're Doing Right Now (Outriders Tips & Tricks)



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OUTRIDERS | 5 Huge Mistakes You’re Doing Right Now (Outriders Tips & Tricks)
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24 thoughts on “OUTRIDERS | 5 Huge Mistakes You're Doing Right Now (Outriders Tips & Tricks)”

  1. Yeah bounes stats drop by 1 level each time you level the weapon or armour up. So it can get really expensive to keep leveling up a good peice of gear if you have to level it up multiple times.
    Thats why i never sell gear i scrap everything and if i need money i sell the 10s of thousands of leather or iron i have extra. That way i can keep building up the amount of shards i need to keep bounes stats leveled up with my gear.

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  2. Attribute reroll is not a bug, devs clarified this before launch. Each level of an item has a Attribute Range that it can roll in, say a LV 10 can have between a 6 and 10% additional Healing attribute. So we level it up and a LV 11 has between a 7.5 and a 11.5% for that attribute. The game then rolls for that attribute. It doesnt consider any previous increases to that attribute just what the new range is and randomly assigns a new stat.

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  3. weapon type and damgae doesn't matter aside from effective ranges. Your biggest damage gains are in damage mods, which are tied to item level, so the only real effective difference in damage between an SMG and a LMG is the magazine capacity. OFC, if you're exploiting mag reloads with Round skills, you'll want the LMG, while a close-quarters devastator may prefer the SMG so they don't get stun locked out of reloading.

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  4. probably surprised you because you picked the easiest class in the game, twisted rounds is completely busted lol. My Devastator hits like a wet noodle with weapons which means we need actual set pieces to boost our abilities as we have no broken ammo ability to carry us through expeditions, feelsbadman. But one thing I absolutely wish I knew before diving into expeditions was to not unlock expedition 11, I was saving for a set piece from Tiago which requires lvl 46 to equip and costs roughly 3600 pod resources and if you unlock expedition 11 this changes that cost to 6k+ for some reason, I don't know why this is the case as the requirement to equip stays the same.

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