OUTRIDERS – Technomancer Techmonger Triple Turret Build



AT 33 currently. Scaling very well as geatscore increases.

Turret dmg getting up to 11 million I believe before full techmonger stack bonus/max AP buff.

Excuse my poor aim.

Build:

https://www.reddit.com/r/outriders/comments/13ubqwl/my_technomancer_techmonger_triple_turret_build/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1

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4 thoughts on “OUTRIDERS – Technomancer Techmonger Triple Turret Build”

  1. Personally I prefer triple turrets on a pure healer support tank techno. I think flame leper or firepower Borealis still easily beats technmonger for boss killing quickly if that’s your sole desire.

    My triple turret dude takes 3 times as long (maybe slightly less even you factor he’s playing on tier40) to solo the final arbiter but it’s not like it’s a remote challenge still and he still destroys groups quickly and most importantly, actually is a true “support” build for teammates with just how many different heals, buffs, debuffs, and utilities he offers everyone he plays with while remaining a SUPER tank himself lol.

    I also hate having to keep deploying my turrets too. He feels like a proper sentry build too using fixing wave instead.

    But I will say this…your build with two other IDENTICAL techno builds is definitely the way to play in co op 😂 freaking NINE turrets.

    This is my turret dude if you’re ever curious. Very different take on him. Doesn’t kill bosses near as fast but can still do quite well while being the true healer/support build I imagined technos to be for their teams.

    https://m.youtube.com/watch?v=d-PPjbbY8Xo&t=96s

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