Best Technomancer PAX Tree point setup for turret techno. What armor mods should you run on AP turret techno – must have mods. Best weapons for AP Techno and how to max out skill leech for survivability
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0:00 You Need to Change Your PAX Points
0:53 SKILL TREE / turret techno
1:32 PAX Points
3:13 Character Stats
4:23 Weapons Mods
7:05 HELMET
7:56 CHEST
8:40 PANTS
8:52 GLOVES
9:40 BOOTS
10:34 [MUST HAVE MODS] IMAGE
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Good stuff as always
Notification gang 😎💯
I love my technomancer… It's far too versatile to not love. 😍 Mine is basically a cryomancer that can heal the team.
Yeah, finally got Mythos which had ultimate toxic on the 3rd mod also in the same run got the Mage mod. Added to my Mythos and just seeing shit melt. Been enjoy my Techno alot and been slowly adding stuff base off your build. Thanks so much. Just wish the damn upgrade turret mod dropped since havent gotten the helm to drop.
We really appreciate the Techno turret love you bring. If you need to bring us another Techno turret build after this one, its ok. We know you just want us to have the best possible version. We're with you!
Tried looking up anything regarding stats cap and can't seem to find anything besides lvl cap. Want to make sure to have the right amount so not to apply unnecessary amount on one stat.
Me using self medication think that’s what was keeping me alive, took it off after watching this and realized I was wasting a slot
Loving the out of the box thinking.
This is great. Running a similar version myself. I have always been a FP techno, but I really enjoy Turrets now.
Is toxic piercer the only reason we spec so heavily into pierce res or am i missing something?
Love turret builds. I don’t know if I can play any other class now. I need my buddy turrets
I believe there is a cooldown cap at 60%, so anything over that will not count. Better to invest into some damage nods.
Have you tried Anomaly Enhancement the original mod on the Final Penance 40 % of your AP into FP ? since you go over 2.3 mil AP 40 % is nearly 1 mil FP better than 20 % 160 k of your lower FP Fortress, but is 20 % dmg so I guess turrets being the no 1 source of dmg that 20 % makes sense. I will play with that my guess is that for mob clear Anomaly Enhancement is better but for bosses Fortress is better.
Abby I really appreciate all the dedication you put into your content, but are you planning on getting back on Destiny videos at all? It’s okay if you’re moving on from D2 but I’m just not into Outriders at all 😅
Would be insane to see your anomaly power on a Flame Leper blighted round build.
Struggling to get scrapnel to work, any chance you’ll be looking into a build or not ?
Not using 3 piece Borealis set
Hey Abby, what about The Wicker if it has Omen/Mages Rage in 3rd Slot? It has Armor Pierce, Status Power and Skill Life Leech. With that would it be more dmg if you use No Resistance against the Fortified (+30% Res Pierce) or Ashen Boost (as The Wicker comes with Ashen Bullets) instead Radical Therapy?
So do you reckon dark sacrifice, fortress and mages rage would be the best weapon combo for this build, as the constant 50% health loss means an infinite uptime on 50% more AP due to the pax node synergy of The Undying and Override?
I really hate that a turret build is now popular with this new update and new gear set. I was very unique and powerful and all the other Technos was bullet builds. BUT, I must say this was incredible video. Keep up the good work.
Would of been nice to also see your Ascension suggestions. Thank for what you provide
Hard to beat Charred lance having perfect stats. Did you ever look into adding No resistance against the fortified, the 10 point in armor piercing with the Lance? That gave me 40 in AP and got my RP up to 80 in turn giving me a very nice AP bump. about a quarter million. Thanks for the updated pax tree, I changed over and saw a nice little bump.
I´am interested in your FP build with fixing wave. Thanks
I love your turret builds, I'll definitely trying this change today! Your work is already amazing and I feel sorry for asking this, but i keep your one page build posted from Twitter for quick search and I would love to see this on your videos too!
You know how shotguns can proc multiple instances of on hit effects of the spread hits many targets? So after extensive testing(accident) I think all the dual wielded pistols do or at least my burst fire pistols definitely do. They arn't legendary just regular pistols, it might be because each pistol is a separate source of the weapon mod? anyways double procing on hit mods might have some solid dps especially for builds that have terrible firepower.
am I the only one where Lethal Devices only shows the Ordinance skills and no Gadget skills?