Outriders – The BEST Gear Mods Guide! Double Your DPS & Be INVINCIBLE



Outriders – The BEST Gear Mods Guide! Double Your DPS & Be INVINCIBLE
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List of all the mods are in the comments. Like, comment, and sub
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0:00 Intro
2:45 Survivability Mods
12:45 Damage Mods
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34 thoughts on “Outriders – The BEST Gear Mods Guide! Double Your DPS & Be INVINCIBLE”

  1. Thanks for watching! Here's a list of all the mods that I personally recommend, in no particular order. Watch

    the full video for additional context+more niche mods. If the vid helped DROP A LIKE AND FOLLOW MY TWITCH <3
    https://twitch.tv/NickTew

    Survivability:

    Emergency Stance, Mitigation From Death, Ice Trap, Damage Absorber, Thirst For Blood+Vein Ripper Rejuvenation, Death's Door,

    Life of The Party, Blazing Aegis.

    Damage : Bloodlust, Sharpeye, Any +10% DMG to x gun mod, Personal Space, Critstack, Captain Hunter, any % dmg to status

    effected enemey, toxic lead, stare into the barrel, perserverance munitions.

    Reply
  2. best defensive mod id say is golem rising t3 mod (killing shots grant you a protective golem effect for 3 secs on a 1 sec CD) only prob is its hard to make use of as it comes on a pump and u need to be using killing spree too

    Reply
  3. Hey just wondering if I have gear that only has one good stat which do you think is better to have bonus firepower or close range damage? The mods on the gear are the same either way just the stat that's different. For techno btw.

    Reply
  4. What about susceptibility for Pyromancers? I'm guessing you didn't mention it since it's a tier 3 mod and fairly difficult to obtain, but I'm wondering how this stacks up against some of the other firepower mods.

    Reply
  5. (Pro tip) What you can do with mods if you have alts is put all the mods on trash armor an weapons. Then put in stash remove on your alts an dismantle this saves tons of time an helps alot with leveling. I'd like to add the mod storm whip rank 3 an rank 2 stack. Making good single target damage.

    Reply
  6. has anyone tested Perseverance Fist? the 300% dmg to melee after reaching 30% hp? there's no real cooldown written. Is it 300% melee dmg as long as you are under 300%? first melee attack? Would be nice to know. If there's this "bug" like with the Golem mod, this might be interesting since i got a devastator melee build 🙂

    Reply
  7. I stream on twitch as a Pyromancer "OwnAlone". I have almost every mod unlocked. One mod that is absolutely god tier for Volcanic round builds is the ash damage T2 perk. It says it does 29k per crit but it seems to scale off of your critcal damage modifier and other +DMG% mods. I make sure to run a double gun which puts me at 800 RPM and i'm able to keep most mobs ashed at all times. With this, i am getting 90-120k ash mod additional damage per shot at 800 RPM. Unfortunately it makes me work a lot differently, because if a mob dies to ash damage or the MOD's from your weapons that cause additional damage, it doesn't count that kill towards gear that scales off of killing monsters. I.E. Killing spree and bloodlust. Unless the bullet kills the mob, the mod doesn't activate. This was easily testable for me when i started putting on mods that blow up the enemy on kill shots. More often then not it would not activate.

    Reply
  8. While playing with the golem effect it seems to stack with armor. So you have (incoming damage * (1 – armor dmg reduc) * (1 – golem damage reduc) = final damage… Formula might not be 100% accurate but the sequence seems like incoming -> armor -> new amount -> golem -> final amount

    Reply
  9. It's funny cause I look at his stats and on the surface(base stats) I'm stronger. However I cant complete ct 15 as yet. It's a working progress 3 or of my 5 armor pieces are at 49. Need to grind some more. He is right some of the mods bug out sometimes there are times that i dont apply bleed status for countless shots, and mitigation last forever sometimes it's the best.

    Reply
  10. regarding the golem mod, I noticed even when it triggers I still take damage and I have 67% reduction + golem should be above 100% but usually it only alows me to take 2 more hits below 30%.. (I assume theres some sort of cap on reduction which makes having several defensive mods kind of a waste of a slot) Also perseverance shield works really nice with technomancer if you have bigger regen threshold, it usually gives you enough time to regen your 75% health without having to shoot and hit something. With two of those mods I never die, usually I use golem +the flat constant armor one.

    Reply
  11. I was doing the Math on the damage from enemies over the weekend. Enemies have a Flat 15% armour pierce from gun damage – Elite enemies have 30% – the way this works is they ignore that amount of your armour – so if you have 100k – an elite enemy works as though you have 70k and the damage reduction that would give, to hit the max on the damage reduction it takes 130k for the 85% reduction
    but since they ignore 30% you need to have 1.3 times 130k (169k) to get the most reduction against all enemies in the game.
    This is easy for a Devestator, my favourite mod to do this with is Rejuvination i get 130K from my armour and skills as normal, and that one mod provides the 30% extra that is needed while also giving a handy boost to Anomally power and firepower.
    The Golem affect is a 65% damage reduction after all others are calculated – example; if you have an 70% reduction the 65% is taken off the remaining 30% – meaning you would take 10.5% of normal damage.

    Reply
  12. Hey man, thanks for all the information. Are you saying that Damage Absorber is S Tier or just a second option replacement for Thirst for Blood?
    Is Rejuvenation better?

    I'm playing as a trickster

    Reply
  13. Adrenaline isn't too amazing on its own but if you were to use that together with some other 30% hp mod then it might be pretty good… I have used it on my pyromancer (anomaly) and it seems to be pretty good.

    Reply

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