OUTRIDERS | IMMORTAL TECHNOMANCER ANOMALY MINIGUN BUILD // CT15 Solo and Coop Ready! + Gameplay



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7 thoughts on “OUTRIDERS | IMMORTAL TECHNOMANCER ANOMALY MINIGUN BUILD // CT15 Solo and Coop Ready! + Gameplay”

  1. Good to know there is a alternative ,,Infinite Ammo'' Minigun build since they removed the Perpetuum Mobile ,,glitch''. All it seems to have changed that u use Posion instead of Ice effect now.

    Would've hated if the Minigun build was getting completly useless.

    Dunno how useful Massacre is now since the stacking potentional got from Infinite to just 6 max. and with a 10 Second timer instead of the 3 seconds.

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  2. I'm using a similar build but it's kind of a hybrid between this and a scrapnel build. I keep my ammo up with toxic lead and use the blighted turret and my melee to apply toxic.

    For all the people complaining about the nerf to massacre, it really doesn't hurt the build that badly. There are diminishing returns for the ap. Someone with 5 mil ap is going to do 200k per shot where some with less than 1 mil ap will do 100k. It honestly didn't need to be nerfed because of this but it also doesn't really hurt the build as much as people think

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  3. this is the sad thing about this game… i am really enjoying it, but at the moment, why would you pick this build over the blighted rounds one (besides of it being different)? takes aaaages to kill stuff, you walk real slow (in a game that revolves around fast clear times) and i bet you couldn't finish Boom Town CT15 on gold… instead of nerfing stuff, they should start buffing AP builds… then it would make sense to use these builds, cuz don't get me wrong, i would love to shoot rockets on my Technomancer, but it just isn't viable

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