Are Outriders with Grenade Launchers Any Good? – Empire Unit Focus



Total War Warhammer III Immortal Empires, Shadows of Change DLC Patch 4.0!
So, yeah. Grenade the world.

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6 thoughts on “Are Outriders with Grenade Launchers Any Good? – Empire Unit Focus”

  1. "You shouldnt doomstack them"

    Okoii : well yes but its funnier if you do

    His 19 greande launcher outriders doomstack video was pure bliss to watch. But the amount of micro needed was probably just as impressive as visuals.

    Seems like a good challenge.
    I need to try it in my next game as empire.

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  2. When he said "spell reducing armor value" my brain first though he were talking about armor value that reduce spell which dont make sense since he were talking about physical missiles. It was only after a minute I understood he were talking about spells that reduce armor value.

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  3. One thing I noticed in your footage that I find concerning – the grenades going off don't slow the enemy advance despite disrupting their formation. Chaos dwarf blunderbusses actually freeze units in their tracks momentarily, severely impeding their movement as they try to close distance. If these guys had that kind of stopping power, parking them behind gunners to give them a chance to let off a few more volleys would be insanely helpful! That point aside, they do seem pretty damn good at shredding infantry, and I'm sure they pay for themselves much more efficiently than regular outriders.

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