BEST TECHNOMANCER ENDGAME BUILD | EASY GOLD CT 15s | OUTRIDERS



Welcome to my 1st Outriders video! You asked for it and here it is! This is my Endgame Technomancer build guide ready for easy gold tier 15 completions!
This is the 1st variant and I will be making it better for you guys so stay tuned for an updated version very soon.
I am also prepping all the other classes so I can bring you the best builds for them too!
Remember to LIKE, SUBSCRIBE and tactical nuke that BELL!

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Time Stamps:
00:0002:00 – Introduction
02:0103:25 – Skills
03:2607:49 – Class Tree
07:5012:24 – Weapon and Weapon Mods
12:2520:13 – Gear and Gear Mods
20:1428:44 – Gameplay CT15 Expedition
28:4529:00 – Outro

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7 thoughts on “BEST TECHNOMANCER ENDGAME BUILD | EASY GOLD CT 15s | OUTRIDERS”

  1. I know this is outriders, but remember when I told you you should have used regulus when you were running zurgence build, well mr multiplicative should have listened lmao. Well Anyway Ez technomancer number wan

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  2. It is not possible to get a guard roll on that weapon God I don’t understand why you people keep talking about God rules that assault rifle, is exactly the way it comes every single time it comes with 339 fire power at level 10 it comes with crap damage and long-range damage and status power I believe and that is the only one and it comes with bone trample and that is the only wave ever going to come the only thing you can change and that is the fire power and that’s where the orangey comes in because it’s a random re-roll every time you change the variant for the first time obviously you get to put your second mud on so that’s OK you can obviously get you all the best in slot mods on it but you’re never going to get the best attributes it’s just not possible you have to get a dropped assault rifle with those attributes and just lock out one of the mods if that’s what you’re looking for

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  3. No it doesn’t come down to any of that dude you should have a second gun for bosses mom I don’t killings free is good but on Mars it’s just overkill been able to create everything on the screen where a something like bone shrapnel and embalmers range for clearing is far better because you don’t need 75% extra fire power to kill any of the mobs do you need that on the boss and the boss you should be pulling your secondary out and you and your secondary should have to direct damage Maha I mean on shot marks that are damaging just the boss that’s when your papa freeze and unload on the bossI mean seriously you’re gonna waste all your bladed rounds anyway you might as well just like weapons and unload on the boss with some direct damage hell even put a lighted bullets on your secondary with thumb storm way up ultimate storm whip and go to town on the boss

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  4. I’m in full auto mode to stop at birth shit when you got a unload more than one trigger to trigger on something you should be just hiring an auto to be fair the best secondary for a techno is a suppressors LMG with blighted mullets are actually improve but I think there’s an improved light of bullets last week and then are you know some kind of direct damage tier 3 mod

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