Blighted Rounds based FIREPOWER TECHNO still slays | Outriders Worldslayer



Blighted Rounds based FIREPOWER TECHNO still slays | Outriders Worldslayer

Join me as I explain why Blighted Rounds based FIREPOWER TECHNO still slays in Outriders Worldslayer

00:00 Intro
00:27 Build Showcase
02:25 Weapons
05:10 Armor Mods
13:08 SKills, Rotation and Changes for Bosses
15:46 Class Tree
19:16 PAX Choices
21:13 Ascension Points
22:32 Outro and Thanks

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Moar Outriders content/guides
βŽ† Turret Slave Triple Turret Technomancer – https://youtu.be/hfk3uaaq_GU
βŽ† Heatseeker Thermal Bomber – https://youtu.be/nlfRpjYudhQ
βŽ† Acari FASER is Damage King – https://youtu.be/XY5Ejk1sIe0
βŽ† Meta Speedrun Pyro 2.0 – https://youtu.be/WNCSxeTrTC0
βŽ† The Beermancer Triple Turret Techno – https://youtu.be/9OfILCPmq9s
βŽ† AP Temporal Blade Trickster – https://youtu.be/xQ-S1YbE0eQ
βŽ† Eruption Lava Lich Pyromancer – https://youtu.be/JSqDzRz81pc
βŽ† Trickster Shieldbeast – https://youtu.be/V5ArSCO7cxY
βŽ† Final Form Eruption Pyro – https://youtu.be/sksHInTNIms
βŽ† Speedrun AP PyroTechnomancer – https://youtu.be/hSo7BTSb8RM
βŽ† AP Bleed Quake with Endless Mass – https://youtu.be/xbDm6le8ByE
βŽ† AP Seismic Impaler Devastator – https://youtu.be/5WmA0-UajMw
βŽ† Maxwell’s Demon FP Pyromancer – https://youtu.be/pmTR8h6zw1A
βŽ† FASER Beam Heatseeker Pyro – https://youtu.be/VthTAoV7aZ0
βŽ† ULTIMATE Seismic Bleed Quake Dev – https://youtu.be/zr0D52lhLjg
βŽ† THE CHILL PILL AP Technomancer – https://youtu.be/iastT2RNDbY
βŽ† What to expect from balance patch – https://youtu.be/zTfU8Px27gg
βŽ† All T1-T3 Weapon Mods Changes – https://youtu.be/ssFDch0eNg0

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25 thoughts on “Blighted Rounds based FIREPOWER TECHNO still slays | Outriders Worldslayer”

  1. Nice to see FP Borealis is still able to compete. Before Worldslayer, a full purple FP Techno was as good if not stronger than Borealis. I wonder if this is still the case, stacking as many as possible damage mods and FP mods. great vid as always, F'in Cheers

    Reply
  2. My original play through of Outriders was mostly with FP builds, until I discovered AP Pyro. Honestly, I feel AP builds make Outriders distinguish itself from other looter shooters, despite how PCF want us to play. I really really enjoy AP builds especially due to the Arbitors, that damage mechanic just doesn't seem well designed for FP builds. That being said, I wouldn't mind seeing a perfected FP Pyro build.

    Reply
  3. i am a big fan of firepower techno since the begining. i guess this build will still rock. but since your beer-monger i am an lover of that ap build. hope there will be a beer-monger v2.0
    cheers 🍻

    Reply
  4. But that's how it should be regardless if you're using blighted rounds volcanic rounds or twisted rounds you don't need to switch weapons to do massive damage that's just stupid And it also defeats the purpose

    Reply
  5. Personally when playing fb techno, i always use … that seconde clip mod and a mod that gives bullets back. When i play with a lmg instead of a var, i put that eruption mod on it. Very satisfying, you feel like a pyro and it gives burn. I do this for fun. I also use a different set. I can't remember the name, but with that animale head. The borealis set, i used last year with indeed 2 turrents. Was fun though. There are many variations and mods to use with techno, maybe i will pick it up again to day and make some changes. Last week i used the coldsnap build, where you can clean a whole room, as pyro. Although Pyro is still my favorite and most played with. You feel like a dbz character with those eruptions. Trickster is more hard to play with, and very hectic and fast paced. Dev. Is still at level 50.

    Reply
  6. Idk if you tried the top part of bottom pax tree but its around the same damage as top pax. Unlimited ammo and health/regen(very useful for groups fighting arbiters having alot more health).I have same build pretty much with different pieces of armor and also run twins mod.Havent actually tested this after about 100 hrs in WS so far but ammo regen/damage boost node seems to pulse for every turret out. So i think it pulses after 5 secs of the turret being thrown(could be wrong about this but i never run out of ammo solo/groups) .2 of the damage boosts from top tree require using skills every 5 sec which isnt that worth. Bottom tree you get 26% weapon damage from weapon leech and 20% damage pulse from your turrets every 5 secs. Your cryo turret keeps freeze on boss 100% of the time so you dont need freeze bullets on your weapon so you can use something like fortress. My god roll for bossing would be messenger/inferno seed with dark sac/fortress for apoc mod and mobbing a tac ar with ultimate freeze/winter blast

    Reply
  7. Not sure if someone already said that:
    @ 17:00 you stated that close range is around 12 meters and long range 18 meters.
    Close range is around 10 meters. If the character sheet ingame is corret…^^
    But long range should be correct.

    Reply
  8. How do people get these god rolls on top of god rolls on top of god rolls i have played a ton and get garbage over and over. Have not had one apoc inferno seed drop and every piece of gear is missing something. But man i can get trash mods like they're going out of style and all the time. It seems like i get the same 6 mods on my armor and weapons and all of them are straight trash. If i had a dollar for every paragon, sidearm specialist and shield zap i have had roll on my armor i could retire. My rng must really suck or I'm missing something

    Reply

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