BLINK AND YOU MISS IT! Did We See One Of The Skill Changes Coming In Outriders: Worldslayer?



#OutridersWorldSlayer #OutridersWorldSlayerNews #OutridersWorldSlayerUpdate

Today we look into the really short clip, that by itself you wouldn’t think much of, but we’ve had confirmation from the Devs there will be new ways to work your skills…was this one of them?

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12 thoughts on “BLINK AND YOU MISS IT! Did We See One Of The Skill Changes Coming In Outriders: Worldslayer?”

  1. I actually asked mr Toby and Playdoh about possibly reworking existing mods so they are all valuable in some specific builds
    The official answer to me was:

    "We'll likely be making changes based on the data we see and looking at public discussions around these things."

    Reply
  2. For me, Venator’s Knife to change to have a duration instead of gone in one/two hits (in fact, perhaps it is already done after checking some game play)! Then the ‘A Little Bit of Pain’ mod of Time Rift – I want it to work also on the resisted (not lifted) mobs 🥺

    Reply
  3. its eruption for me, it just has a way too long cooldown and does too little damage. i would increase its damage (or make it scale with status like faser) and lower its base cooldown a lot.

    Reply
  4. If you look at the trailer it looks like the pyromance is getting some sort of mod to that changes i think eruption (based off the way he casted the skill) instead of having a big volcano spawn on the enemy it looked like there were multiple fire explosion going off in a line

    Reply
  5. This mod is already in game. It's a mod off the Master Tool assault rifle called Dome of Protection. Killing shots summon a bullet stopping dome for 5sec. Fun times👍

    Reply

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