#OutridersWorldSlayer #OutridersWorldSlayerNews #OutridersWorldSlayerUpdate
Today we look into the really short clip, that by itself you wouldn’t think much of, but we’ve had confirmation from the Devs there will be new ways to work your skills…was this one of them?
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Reflect bullets worked well with the deathproof set as it would buff fp for dev. If you play with that set then it benefits a lot.
Still going Pyro and Techno still and my Dev character will be a gear stash.
I actually asked mr Toby and Playdoh about possibly reworking existing mods so they are all valuable in some specific builds
The official answer to me was:
"We'll likely be making changes based on the data we see and looking at public discussions around these things."
It's possibly a non-skill related mod. I picked up more on the ground spikes that appeared to be pulsing around the Devastator. What's that?
For me, Venator’s Knife to change to have a duration instead of gone in one/two hits (in fact, perhaps it is already done after checking some game play)! Then the ‘A Little Bit of Pain’ mod of Time Rift – I want it to work also on the resisted (not lifted) mobs 🥺
Id like to see a mod for the techno to augment the turrets to turn them into drones
its eruption for me, it just has a way too long cooldown and does too little damage. i would increase its damage (or make it scale with status like faser) and lower its base cooldown a lot.
I like to see the technomancer rocket launcher actually do rocket damage ,
If you look at the trailer it looks like the pyromance is getting some sort of mod to that changes i think eruption (based off the way he casted the skill) instead of having a big volcano spawn on the enemy it looked like there were multiple fire explosion going off in a line
I want lightning based skills so bad
I just want golem to stop staggers. That would be neat.
This mod is already in game. It's a mod off the Master Tool assault rifle called Dome of Protection. Killing shots summon a bullet stopping dome for 5sec. Fun times👍