Conqueror's Blade – Outriders – Explosive Javelin Cavalry!



So we are back with some more Conqueror’s Blade as we finally get around to taking a look at the first season 9 unit the Outriders, a slightly strange cavalry unit with explosive javelins, must say been having quite a lot of fun playing these guys, actually a really decent unit 🙂

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21 thoughts on “Conqueror's Blade – Outriders – Explosive Javelin Cavalry!”

  1. This unit is too good to be a blue unit. I've recently played a game where the enemies just opened the gates and rushed outside with all their Outriders. Essentially there was about 8 units of cavs just running around the map.

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  2. One of my house mates discovered while you're on attack if you run along the wall with this unit you can target their throw on cannons etc up top & take them out so he does that at the start of every attack.

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  3. at first (before season) i thought yesssss….
    then more info came out about them and i thought …. hmmmm .. i asume theyre gonna be crap …..
    now i got them and i love em
    also "we dont take casualties" .. ..eeeuuhhmmmm … .18/18 .. .and after 17/18 😉 … do you mean the last one is back in camp making you all dinner? or did he …..die?

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  4. Remember when mygames gave preorder players 75k sovereigns, six years of premium and more just because they didn't get their elephants? Like it's not bad enough they have the only Japanese and crusader skins but they expect everyone else to subsidize them by buying loot crates for ugly skins

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  5. To my great surprise this seasonal unit became the best blue cav unit! Who would've guessed?
    But in all honesty this unit is rediculous, basically some of the fastest speed in-game, cc with the explosions and knockdowns, aoe damage, basically unlimited ammo with their resupply mechanic, autoaim better than any archer unit because they are the ones moving, and to top it all off they have so much armour pen that they can get around super highly armoured units and burst them down faster than iron reapers can.
    Honestly that clip where you backcharge the palace guards shows them doing so much damage so quickly that any t4 charging infantry unit would struggle to perform as well, hell iron reapers wouldn't even come close. And their speed means that getting backcharges is basically running from the enemy untill they get occupied and then turning.
    It basically highlights everything i've always said is retarded regarding cav.

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  6. I'd like mounted ranged units much more if they could just stand still for god's sake. So damn annoying, everytime you activate your 1 ability they move around for no reason at all.

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