[CT15] Solo Technomancer CC & Heal Build – Chem Plant – 10:28 [Outriders]



Progress of my support build for Technomancer…
Still need 2 vital modifications which will improove my damage – A LOT.

source

2 thoughts on “[CT15] Solo Technomancer CC & Heal Build – Chem Plant – 10:28 [Outriders]”

  1. I'm diggin the explody style. I came over to Outriders from Path of Exile (really still my main game). In path, one solid mapping strat is to use modifiers that cause enemies to explode for #% damage which provides insane map clear capability. While they kind of nerf that speed in Outriders, its still fun to watch monsters explode for damage to surrounding enemies.

    Good times.

    Reply

Leave a Comment