#outriders #worldslayer #technomancer #firepower #anomalypower
Firepower builds have had a lot of love lost with the changes brought to the game when WorldSlayer dropped, but I’m here to tell you that we just need to build it different! Behold, the Burrowing Charge build, what a PCF Developer deemed as strong!
Chapters:
00:00 – Clips
00:50 – Intro
01:15 – Pax Tree
05:40 – Ascension Points
07:00 – Class Tree
08:32 – Skills
09:49 – SPONSORED SEGMENT!
10:59 – Weapon Selection
14:52 – Helmet
16:35 – Chest
17:30 – Legs
18:13 – Gloves
19:13 – Boots
20:29 – Mod Alternatives
22:51 – Outtro
Fast, cheap, safe boosting – https://dving.net/r/BabbleOn
Promo code – “BabbleOn”
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flame leaper is op now
Useless video because it has been done before the patch. Go ahead and dont loose your time here…
Seems reasonable since you need to make effort making headshots. Cool vid.
This is the perfect example of content creators trying to get too cute with builds,because the devs feel the need to implement nerfs in a dying game,where the only point of it is to get to the endgame,if you can even call it that,and get the strongest builds with the quickest clear times,for the only purpose of shelfing the game till the next DLC;farewell Outriders,catch you on the flip side;(Anomaly Dps) give me a break dude.
like 17
Been running this on my Flame Leper Blightfire build. Basically everything Ive been using got buffed yesterday and I was already OP as hell. LOL The mages rage and status changes are noticeable though but not that big a deal.
Does burrowing charge work with the mini gun?
So what I see for a weapon for this build as far as mods go, mage rage/ fortress/ anomaly enhancement. That way you get a fp buff on the gun as well 40%ap->fp
Devs couldn't believe how strong Borrowing Charge so they buffed it in the latest patch?
I play burrowing charge as well, except I use flame leper. 2 things I do differently though is I start bottom tree and go up to tech shaman and get that capstone. it is only 40% AP vs 50% for demolisher, but the bonus damage to frozen enemies that tech shaman gives is better IMO. Also for hastened influence (especially since this patch buffed it from .5 seconds to 1 second), I actually use the freeze vulnerability node instead of toxic. Reason being is that when you cold snap an enemy, you apply freeze AND vulnerability, so each enemy gives you double the cooldown since you apply 2 status effects. With the cooldown from techshaman, all you need to do is freeze 5 enemies with cold snap and it is basically an instant cooldown.
Since you are tech shaman, this also opens the door for fixing wave instead of scrapnel, which also allows you to get infinite blighted rounds with 2 mod slots (license to heal for 4 sec of inf ammo, and quarter master for a complete mag refill).
I wonder if this works with turrets?
Stop making videos about the OP and fun stuff xD, if they are nerfing this, im so totally blaming you xD
also, how old is this video to begin with? This video is pre 28th.. as your resistance against the fortified is still on 100%…
please_stop_saying_obviously
So annoyingly we did get a patch in-between when the footage was recorded and when it was released, which did change a few numbers 😅 but the general gist of what was changed is as follows:
Buffed – Burrowing can proc every 3 seconds instead of 5!
Buffed – Hastened Influence refreshes 1 second of cooldown instead of 0.5s, so skills are back quicker!
Nerfed – NRAtF was hit to 65% (not the end of the world at all!)
Fixed – Mage's Rage procs the correct amount of AP gain, so no longer over 100%
The build is still awesome to run, and I've even started work on an even better version since the buffs. Keep your eyes peeled in the next week or two! – SongsOfRaze