Good Old FP Techno | Trial of Tarya Gratar | AT40 | Outriders: Worldslayer



Trial run with random Pyromancer. Technomancer was my first class and FP Tech was my very first build. It’s still very strong and still a lot of fun. Nothing like that crack of Blighted Rounds from tac AR.

Timestamps:

0:20 Catacombs

4:03 Mausoleum

9:54 Arboretum

16:16 Plaza of the Worthy

18:15 Daughter’s Sanctuary

22:30 The Docks

25:51 Throne Room

29:11 Altar of Okriel

34:40 Cliffside Path

42:57 Hall of Sculptures

46:27 Arbiter of Descent

49:06 Stats

Build: https://i.imgur.com/ET0byt3.png

Normally I would switch to boots with Quartermaster and change Cold Snap to Fixing Wave for bosses like Arbiters and then I would actually wait for FW when my ammo is low, but I wanted to show that losing Blighted Rounds isn’t that big of a deal. Cooldown isn’t that long and damage is still ok even without them. Just keep shooting, it’s fine.

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3 thoughts on “Good Old FP Techno | Trial of Tarya Gratar | AT40 | Outriders: Worldslayer”

  1. I remember using bolt actions in the beta with infinite blighted rounds and then using the hells ranger ar. FP techno is still so great.

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