In this session, People Can Fly will show you how they developed character skills with Blueprints using the Gameplay Ability System in Unreal Engine for Outriders: Worldslayer.
They’ll dive into the workings of the Gameplay Ability System, demonstrating how easy it is to manage dependencies between skills and how to prepare a skill to facilitate the work of other teams (such as VFX and sound).
Attendees will learn about the pros and cons of the system, as well as how to augment it and what to watch out for.
The session will include examples of things People Can Fly were unable to implement using the system and how they hacked it.
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How can we make anime games more fluid?
I love gameplay abilities
If you have < 10 abilities, you don't need GAS
bro is gonna learn how to talk!
Outrider detected
Ngl all these talks put unity to shame. Unreal releases so many good resources for free while unity just focuses on monitizing indie devs
The moment I understood how GAS works under the hood was exactly the same moment I realised I don't need it for my project.
Great presentation. Thank you for taking the time to go through all of this!
Great presentation as always. Thank you for that. 🙂