I’m done with my technomancer | Outriders
Join me as we discuss the final build and mods for my technomancer, which has allowed me to clear all CT’s up until now. Next up, new main!
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You sound like a young Arnold Schwarzenegger….one of my favorite actors
rejuvenation… good idea. pairs really well with dark sacrifice
What level range does that chest and helmet drop in?
I've just started a techno, finished campaign but want to raise my world tier. What's fastest way to do so ?
Hey TFM, really enjoy your content and especially appreciate the time and effort you put in for the firepower/armour calculator. I see quite a few comments regarding euthanizer and radical therapy. Not all mods are multiplicitive in this game. combining two or more in the same category become additive, eg two mods affecting damage to toxic/bleed/freeze etc. So to get the most, like you have, spec into different mods. Use dum dum (or whichever variant for your build) bloodlust, , sharp eye, captain hunter, and then one damage mod of a status type to get the most damage output
My problem is RNGesus is not giving me the gear with the proper attributes (Bonus FP, LR & CR Damage) at all. I see plenty of gear with 2 out of the 3 but all 3 on 1 piece is very rare for me. Wish we had the ability to change one stat on a piece of gear at Dr. Zahedi. The majority of my gear has cooldown reduction instead of close range damage so I've been farming the monster hunt for gear at WT 15 for replacement pieces. I'm missing 2 of the Tier 3 mods, Sharp Eye and Euthanizer, so need to keep farming for those as well.
Hey there. Of all the gear, the only one you didn´t show the name on is your Assault Rifle. Is it because it is the exploited god rolled Renegades?
I'm curious, is there any techno build where the Tools of Destruction skill is useful? The rocket launcher is really cool, and on lower levels does high damage.
If you’re looking for a fun character to solo with, then Pyro is a good choice. If you want an easy and OP character to solo with, Devastator is fun. I personally run AP 5/5 seismic bleed/impale/golem build and I shred everything.
That’s exactly what i did. I made a trickster and now im ct15. My problem is the damage mitigation bug thats going on. I legit get 1 shot using mitigation from death, damage absorber, and circle of power its stupid. Im sticking with my techno till they fix the armor.
lol im not even looking for legendary
i just need an ARMOR WITH CAPE like the one you have or the one with the red cape but i can't find it with a good roll when i check the vendor.. thats my ultimate goal and im done playing
I use a similar technomancer for my main right now. Haven't been able to get Eye of the Storm down solo though, were you able to solo it at all (silver or bronze)?
The Tier 2 toxic damage mod is 15% not 10%.
Which has made me think about if it would be better than the 10% from dum dum bullets in my builds.
Or even the 25% vs frozen (I mostly run Cold snap, but also dubble in double cryo turrets + blighted turret).
Also, I’m considering Embalmers rage instead of Killing Spree (gotta just crunch the numbers and make sure crits do more than the % extra that KS does).
The damage values in the chart…. should it not be 'm' (million) rather than 'k' (thousand)? I do more in a single shot than 200k (or whatever). REALLY enjoying your videos. AMAZING content. Inspires me to stick with Outriders. I will likely buy any game you cover in the future, just to have your support in helping me make the most of it. Thanks!
Done with this shit game
I like the head/chest/pants from the Borealis set. The set bonus is 90% critical vs frozen targets. The Attributes are Bonus FP, Long Range, and Status Power.
I'd swap out one of your defensive mods for Cryo on the blighted turret. You don't have to worry about soaking damage when nothing can hit you. It's just a frosty firehose controlling the battlefield even more than you currently do. What you give up in Close Range Damage you gain in the extra damage the turrets do per hit, and again, nothing can get close enough to you that the attribute is missed.
You don't have to use Cold Snap with Icicle Storm if you don't want to. Slap on a couple of mods from the Plague Sower's set like Enhanced Anthrax (blighted turret base damage), but without Cold Snap you will have one dead mod slot on the chest piece, or Health and CDR on the Gloves or Boots.
Also, I am still using Emergency Stance. Its efficacy didn't get nerfed, its uptime did. I don't need 65% damage resistance 100% of the time, I only need it in the few times when I get hit. Also, as Toby posted on Reddit (in the patching on Fridays meme comments) Emergency Stance is the one defensive mod that QA says definitely works as intended.
Good build bro! What do you think about Splashboost? we got nearly the same build. Im just using only 1 def. mod and splashboost for mine
Ps: i got two deserts.. will send you one, best greetings from Switzerland 👊
Continue to master these classes and give your builds. Get nuts with it!
Using that whack DLC AR on a finished build in a looter shooter is pathetic… out of all the weapons you’ve farmed, you use that exploit of a gun. Why even play the game if you’re going to be watching Netflix? What’s the point of farming/playing it none of the weapons you’re farming for surpass the first one you have access to when you boot up the game?
I would recommend replacing dumb dumb bullets with ratical therapy if you can, its 15% extra to toxic as opposed to the 10% of dumb dumb bullets
Check this out.
Issue 1
ARMOR may be a problem, but it MAY NOT be the only problem.
I'm farming a ct15 Expedition I'm literally doing 500k to
1million damage per bullet in with Friends. I noticed my health getting low while using my skill even when outputting so much damage. How is this possible with the following stats
My Skill life Leech=20%
Weapon life Leech=20%
Health bonus=20%
Total damage=200+ million
Blighted rounds=192 million
Weapon and skill healing=100k!!!
Did PCF nerf techno healing?
Issue 2
Toxic led is a bugged mod.
Joining via someone else's server I can kill 3 monsters, it still doesn't activate. Most of the time it doesn't work forcing a cool down. It seems and if there's any other status applied…it doesn't register as a kill.
Please repair this.
I would disagree with the armor stats you chose… Especially since you got the 2 perks that reduce the minimum range that is considered long range damage. You can substitue in weapon or skill leech and not need to run as much mitigation which means you can run another damage mod instead. Like dum dum bullets. I would also get rid of the cryo turret because the cooldown is so long and use the snap freeze skill or whatever it is called. Use that when proforos get close to stop them then move into long range from them and kill them fast. Works wonders. In the first part of chem plant when i run my build with no close range damage attributes at all i can run the first part in just under a minute if i get lucky with enemy placement.
Tbh I got sick of only ever using one gun and not really using any of the mods I have cuz techno is so particular that i started a pyro and its gonna be alot of fun. Pyro has so much build diversity that by the time I hit 30 i should have plenty things to work towards as im climbing. I dont even care that pyro is like a budget techno cuz techno is pretty boring. Never switching weapons and constantly worrying about losing rounds makes expeditions even more stressful.
Amazing setup. My wife has it very similar to yours. She just hates the tactical variety. Are you gonna work on a Pyromancer??? I’d watch those videos. Lol.
It would be cool if you could do a Devastator. I would love to see some math about Mighty Tank. Most players just write it off because the skill does not give you a lot of damage or the damage is cap but I have found that skills, skill nodes and mods that increase anomaly and armor can give you a lot of anomaly power. Example I can easily get 1.5 million armor and by using golem to proc paladin for 45% anomaly power. I can get my anomaly power up to 360K which pretty high to me.
Thank you for pointing out the shield coming up late this has been a known issue for even tricksters. Was a trickster main until inventory wipe and there were some instances I was dying but still had nearly a full shield as I was eating dirt
Did they fix the armor Mitigation ?
Fucking Cheers! 👍
Since you do use Rejuvenation if I could be so bold as to make a recommendation. Swapping Killing Spree for Dark Sacrifice. I've noticed it is a bit more consistent in damage and even about 15% higher than killing spree and allows you to have 100% uptime on Rejuv since when in combat you will always be healing because it very slowly drains your hp
Radical Therapy is actually 15% over dum dum s 10% appreciate you sharing
I'm using only one defensive mod of techno :O maybe I'm a bit crazy than
Correct me if I am wrong please. Doesn't Blighted Rounds work off of Anomaly Power vice Firepower? If so, why work up Bonus Firepower vs Anomaly Power?
Thanks for all the info it’s great. I’m trying to put a good character together, you have giving me a lot of great ideas. Keep up the good work. Take care
One doubt,how do you mantain your blighted rounds?
You have no mods that extend the duration, is not gonna be a big lost of firepower?
am done completely with the game it was rly fun to play but SUPER! easy to get geared with a perfect stat/roll. this game imo has a massive issue and is that you can literally buy godrolls blue from the store and just upgrade them to epic. specially with a technomancer you can literally hit max lvl and have a perfect god roll character all in around 4hrs of play time. that is a massive issue for a looter game.