An introduction to how builds scale damage and how many different ways there are to scale it. Showcasing few Technomancer playstyles, including DoT, freeze, turrets, nuker and RPG / Minigun playstyles.
—–Time codes—–
00:00 Intro
01:10 About Technomancer
02:58 About builds
03:39 Turrets build
07:19 Passive treeS
10:44 Weapons
11:05 DoT build (Blightfire set)
12:05 Other Legendary sets
13:06 Nuke build (Scrapnel set)
14:27 RPG/Minigun build
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Hey, good to see you enjoying Worldslayer! I like this format of video, just covering the main archetypes for each class. Makes for a good overview for new players and is a decent summary for people coming back or that started with other classes (I started Worldslayer w/ my Trickster for example).
Looks cool, but I never played in this game, and hard understand build is good or sucks 🙂 Probably will be good idea doing some showcase of skills. Because in gameplay so many numbers and visual effects.
price of maingame+dlc is way too much imo. A dlc shouldnt cost as much as the whole Game…
For a Flame Leper Set I actually love running the middle skill tree and bottom pax tree for Burrowing Charge. Using Blighted Rounds, Fixing Wave, and Cold Snap/Cryo Turret. You build this for full AP and Status for a nice DoT build with really strong burst capabilities and super low CDs when fighting large groups.
The trick is to take the mod called Ice Ice Baby for Cold Snap which deals AP scaling damage when using the skill on frozen enemies. The pax tree will reduce your skill CDs whenever you apply or cleanse a status so using Cold Snap on a large group can take a 7 second CD to a 1 second CD. If you have Blighted Rounds up and proc all your AP buffs this aoe deals several more than ice explosion on death mod. This clears rooms like a well built Pyromancer and also provides nice CC.
The Blightfire DoT itself deals around some steady dps, its great for a little extra damage on bosses. I do believe Blightfire currently blocks you from reapplying toxic so that does hurt a bit if you have toxic mods. You scale this DoT with status power and AP so it can fit on quite a few builds, currently using this set for my Rocket build as well.
Burrowing Charge itself provides some needed burst damage on bosses. It's only every 5 seconds so it isn't the best but it makes for a decently balanced build thats super fun to play. It's a little like a support dps hybrid due to the low CD on freeze and healing skills, throw in the ammo restore mod and FP build users will love you.
Still working on a Scrapnel build but I think with the new changes it might contend with a turret build for bossing. A Rocket/Scrapnel build now sounds possible and very strong.
Anyways It's nice to see a breakdown vid for all builds, the dlc gave Techno much more build diversity than before. Would love to see these for other classes if you can because I'm only knowledgeable on Techno. I'm curious to see the potential of the other classes as well!