Jump Intercessors vs Outriders (Blood Angels Tactics)



In this week’s tactics video, we’re comparing Jump (Assault) Intercessors versus Outriders in both the Liberator Assault Group (LAG) and Angelic Inheritors (AI) detachment.

We’re also going to throw in some Chaplains to spice up the damage and fully understand the potential of these units.

Leave a comment on your thoughts and thanks for watching!

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35 thoughts on “Jump Intercessors vs Outriders (Blood Angels Tactics)”

  1. I've used my JAI a few times now and rarely get lucky with the MW roll. I always use my outriders though and I want 6 with the chaplin before I use inheritors with them. Thanks for all the maths work here.

    Reply
  2. I actually just started trying to play the game recently, and while I'm still trying to grasp the game rules themselves, your videos are very helpful. I thought outriders were just a cool unit so its nice to see a video with math seeing how good they are comparatively.

    Reply
  3. That's an incredible cop-out answer at the end, so I'll give you my own favorite non-answer.
    Whatever you already have painted is best.
    I've got a bunch of outriders and a sweet bike chaplain kitbash, so I'll be using those, as my jump intercessors are merely primed right now.

    Reply
  4. When you did these numbers for the AI, did you reroll ALL 1s to hit and wound, or only "A" 1 to hit and "A" 1 to wound? I only ask because I've been reading this as the Knights rule which was confirmed as a single die reroll. Which I wouldn't have thought could compare that well to LAG, surprisingly.

    Reply
  5. Awesome Video! Thanks so much. I love both units. I’m sure reviewing Legendary Units isn’t worth the time it takes to make videos since they can’t be used in Tournaments but for my casual games I’ll be fielding a new Sang Priest on Bike kitbashed from the bike chap. He can take Power Fist, he’s 5T/5W, adds FNP5+ and -1AP. He’s an expensive 135p but when attached and charging in LAG his fist becomes 5A 11S -3AP 3D, and Outriders become 5A 7S -2AP 2D with the FNP5+ for a bit more of that survivability. Just a lot of fun!

    Reply
  6. I don't actually play enough but I have been trying my Outriders again . (This is all in LAG)

    The full squad and the Chaplain took up so much space and aren't easy to move around safely. This is the kind of thing all this math can't really account for very well, but if you're a better player I guess it isn't as big a problem as it is for me lol. That said they wrecked Chaos knights when they get into melee.

    I've gone a little crazy with chaplains though. The core of things I'm trying at the moment involve.
    Max size Bladeguard with a Chaplain with Speed of the Primarch
    Max size Bladeguard with a Judiciar
    Max size Outriders with Chaplain
    Max Squad of Jump Death Company with Astorath.

    2 x MSU Assault Intercessors

    Reply
  7. Loving the videos, keep up the good work.
    Is it possible to change the data to models killed for one wound units. Doing two damage to a 1 wound model only matters if a feel no pain is involved. I feel by using damage as a metric of measurement can be slightly misleading at a quick glance of looking at the tables.
    Or maybe use both damage and models removed as measurements of output?
    Thanks for the analysis I have been eyeing up my outriders recently.

    Reply
  8. Liberator assault test (2000 Points)

    Space Marines
    Blood Angels
    Liberator Assault Group
    Strike Force (2000 Points)

    CHARACTERS

    Chaplain (85 Points)
    • 1x Absolvor bolt pistol
    • 1x Crozius arcanum
    • Enhancements: Speed of the Primarch

    Chaplain on Bike (100 Points)
    • 1x Absolvor bolt pistol
    • 1x Crozius arcanum
    • 1x Twin bolt rifle
    • Enhancements: Rage-fuelled Warrior

    Commander Dante (130 Points)
    • Warlord
    • 1x Perdition Pistol
    • 1x The Axe Mortalis

    Lieutenant with Combi-weapon (85 Points)
    • 1x Combi-weapon
    • 1x Paired combat blades
    • Enhancements: Gift of Foresight

    DEDICATED TRANSPORTS

    Impulsor (80 Points)
    • 1x Armoured hull
    • 2x Storm bolter

    OTHER DATASHEETS

    Assault Intercessors with Jump Packs (90 Points)
    • 1x Assault Intercessor Sergeant with Jump Pack
    ◦ 1x Plasma pistol
    ◦ 1x Power fist
    • 4x Assault Intercessors with Jump Packs
    ◦ 4x Astartes chainsword
    ◦ 3x Heavy bolt pistol
    ◦ 1x Plasma pistol

    Assault Intercessors with Jump Packs (90 Points)
    • 1x Assault Intercessor Sergeant with Jump Pack
    ◦ 1x Plasma pistol
    ◦ 1x Power fist
    • 4x Assault Intercessors with Jump Packs
    ◦ 4x Astartes chainsword
    ◦ 3x Heavy bolt pistol
    ◦ 1x Plasma pistol

    Assault Intercessors with Jump Packs (90 Points)
    • 1x Assault Intercessor Sergeant with Jump Pack
    ◦ 1x Plasma pistol
    ◦ 1x Power fist
    • 4x Assault Intercessors with Jump Packs
    ◦ 4x Astartes chainsword
    ◦ 3x Heavy bolt pistol
    ◦ 1x Plasma pistol

    Bladeguard Veteran Squad (180 Points)
    • 1x Bladeguard Veteran Sergeant
    ◦ 1x Master-crafted power weapon
    ◦ 1x Plasma pistol
    • 5x Bladeguard Veteran
    ◦ 5x Heavy bolt pistol
    ◦ 5x Master-crafted power weapon

    Gladiator Lancer (160 Points)
    • 1x Armoured hull
    • 1x Icarus rocket pod
    • 1x Ironhail heavy stubber
    • 1x Lancer laser destroyer
    • 2x Storm bolter

    Gladiator Lancer (160 Points)
    • 1x Armoured hull
    • 1x Icarus rocket pod
    • 1x Ironhail heavy stubber
    • 1x Lancer laser destroyer
    • 2x Storm bolter

    Outrider Squad (160 Points)
    • 1x Outrider Sergeant
    ◦ 1x Astartes chainsword
    ◦ 1x Heavy bolt pistol
    ◦ 1x Twin bolt rifle
    • 5x Outrider
    ◦ 5x Astartes chainsword
    ◦ 5x Heavy bolt pistol
    ◦ 5x Twin bolt rifle

    Sanguinary Guard (260 Points)
    • 6x Sanguinary Guard
    ◦ 4x Angelus boltgun
    ◦ 6x Encarmine blade
    ◦ 2x Inferno pistol
    ◦ 1x Sanguinary Banner

    Sanguinary Guard (130 Points)
    • 3x Sanguinary Guard
    ◦ 2x Angelus boltgun
    ◦ 3x Encarmine blade
    ◦ 1x Inferno pistol
    ◦ 1x Sanguinary Banner

    Sanguinary Guard (130 Points)
    • 3x Sanguinary Guard
    ◦ 2x Angelus boltgun
    ◦ 3x Encarmine blade
    ◦ 1x Inferno pistol
    ◦ 1x Sanguinary Banner

    Scout Squad (70 Points)
    • 1x Scout Sergeant
    ◦ 1x Astartes chainsword
    ◦ 1x Bolt pistol
    ◦ 1x Close combat weapon
    • 4x Scout
    ◦ 4x Bolt pistol
    ◦ 2x Boltgun
    ◦ 4x Close combat weapon
    ◦ 1x Missile launcher
    ◦ 1x Scout sniper rifle

    Exported with App Version: v1.26.0 (2), Data Version: v541

    Reply
  9. With an opponent who has access to AoC shooting with the outriders may actually be worth it. In a 6 man with a chaplain you average 4 mortal wounds inside 12 inches. Because your opponent will use AoC to protect themselves from the 2 damage attacks in the fight phase.

    Reply

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