In this week’s tactics video, we’re comparing Jump (Assault) Intercessors versus Outriders in both the Liberator Assault Group (LAG) and Angelic Inheritors (AI) detachment.
We’re also going to throw in some Chaplains to spice up the damage and fully understand the potential of these units.
Leave a comment on your thoughts and thanks for watching!
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BY YOUR VIDEOS ARE WE MADE STRONG
I feel a need. . . For speed
Have you seen that "bloody road" list? Seems quite fun.
YEAH! Thanks for this one John, I requested this one on the discord video idea suggestion thread, and have been excited to get to see the math. You're the man!
Thankyou for this John. It’s a really cool comparison video. For me I love the extra OC, wounds and strength. Only downside is you lose flexibility of movement.
Outriders are also OC2 compared to JAI at OC1
Did you know he won a GT last summer with Outriders? Don't remember him mentioning that before 🤔🤔
I've used my JAI a few times now and rarely get lucky with the MW roll. I always use my outriders though and I want 6 with the chaplin before I use inheritors with them. Thanks for all the maths work here.
Don't forget. If you don't run any specific BA units. You get reroll 1s to hit and wound on the oath target
Watching this whilst painting outriders 😅
I mean, Bike Chappy is a nice model. So kinda cool it is a viable play now that outrider are also playable!
since the new rules for outriders i want to try a 6er squad with chaplain so bad 😀 they have a gigantic footprint but they will be fun 😀
Chainsword Meta!!!!
I actually just started trying to play the game recently, and while I'm still trying to grasp the game rules themselves, your videos are very helpful. I thought outriders were just a cool unit so its nice to see a video with math seeing how good they are comparatively.
Does any of this change when the jump pack boys are death company?
Both are good!
I like having both so I can use the Outriders to attack side Objectives and JAI to attack their home objectives
That's an incredible cop-out answer at the end, so I'll give you my own favorite non-answer.
Whatever you already have painted is best.
I've got a bunch of outriders and a sweet bike chaplain kitbash, so I'll be using those, as my jump intercessors are merely primed right now.
the rumor mill is talking about a new outrider kit with options for different weapon loadouts, i'd be hyped for that
Hellblasters and sternguard could be very strong with a character getting reroll 1s and can become lone op out to 18" or sustained 1 for 1cp
I’m making some bikes now.
My list currently includes 1×10 & 2×5 JPI and 3×3 Outriders
When you did these numbers for the AI, did you reroll ALL 1s to hit and wound, or only "A" 1 to hit and "A" 1 to wound? I only ask because I've been reading this as the Knights rule which was confirmed as a single die reroll. Which I wouldn't have thought could compare that well to LAG, surprisingly.
JAI every time, deep strike, move through walls, mortals on the charge, better character attachment options. It's a shame though, outriders are cool.
Awesome Video! Thanks so much. I love both units. I’m sure reviewing Legendary Units isn’t worth the time it takes to make videos since they can’t be used in Tournaments but for my casual games I’ll be fielding a new Sang Priest on Bike kitbashed from the bike chap. He can take Power Fist, he’s 5T/5W, adds FNP5+ and -1AP. He’s an expensive 135p but when attached and charging in LAG his fist becomes 5A 11S -3AP 3D, and Outriders become 5A 7S -2AP 2D with the FNP5+ for a bit more of that survivability. Just a lot of fun!
I don't actually play enough but I have been trying my Outriders again . (This is all in LAG)
The full squad and the Chaplain took up so much space and aren't easy to move around safely. This is the kind of thing all this math can't really account for very well, but if you're a better player I guess it isn't as big a problem as it is for me lol. That said they wrecked Chaos knights when they get into melee.
I've gone a little crazy with chaplains though. The core of things I'm trying at the moment involve.
Max size Bladeguard with a Chaplain with Speed of the Primarch
Max size Bladeguard with a Judiciar
Max size Outriders with Chaplain
Max Squad of Jump Death Company with Astorath.
2 x MSU Assault Intercessors
Loving the videos, keep up the good work.
Is it possible to change the data to models killed for one wound units. Doing two damage to a 1 wound model only matters if a feel no pain is involved. I feel by using damage as a metric of measurement can be slightly misleading at a quick glance of looking at the tables.
Or maybe use both damage and models removed as measurements of output?
Thanks for the analysis I have been eyeing up my outriders recently.
Which is better???? FIGHT!
I've used the jump chap in 6 different games and he has never done mortals
Important note that jump captain adds +1 strength on the charge, so with AIs you get strength 5 chainswords in angelic inheritors
Liberator assault test (2000 Points)
Space Marines
Blood Angels
Liberator Assault Group
Strike Force (2000 Points)
CHARACTERS
Chaplain (85 Points)
• 1x Absolvor bolt pistol
• 1x Crozius arcanum
• Enhancements: Speed of the Primarch
Chaplain on Bike (100 Points)
• 1x Absolvor bolt pistol
• 1x Crozius arcanum
• 1x Twin bolt rifle
• Enhancements: Rage-fuelled Warrior
Commander Dante (130 Points)
• Warlord
• 1x Perdition Pistol
• 1x The Axe Mortalis
Lieutenant with Combi-weapon (85 Points)
• 1x Combi-weapon
• 1x Paired combat blades
• Enhancements: Gift of Foresight
DEDICATED TRANSPORTS
Impulsor (80 Points)
• 1x Armoured hull
• 2x Storm bolter
OTHER DATASHEETS
Assault Intercessors with Jump Packs (90 Points)
• 1x Assault Intercessor Sergeant with Jump Pack
◦ 1x Plasma pistol
◦ 1x Power fist
• 4x Assault Intercessors with Jump Packs
◦ 4x Astartes chainsword
◦ 3x Heavy bolt pistol
◦ 1x Plasma pistol
Assault Intercessors with Jump Packs (90 Points)
• 1x Assault Intercessor Sergeant with Jump Pack
◦ 1x Plasma pistol
◦ 1x Power fist
• 4x Assault Intercessors with Jump Packs
◦ 4x Astartes chainsword
◦ 3x Heavy bolt pistol
◦ 1x Plasma pistol
Assault Intercessors with Jump Packs (90 Points)
• 1x Assault Intercessor Sergeant with Jump Pack
◦ 1x Plasma pistol
◦ 1x Power fist
• 4x Assault Intercessors with Jump Packs
◦ 4x Astartes chainsword
◦ 3x Heavy bolt pistol
◦ 1x Plasma pistol
Bladeguard Veteran Squad (180 Points)
• 1x Bladeguard Veteran Sergeant
◦ 1x Master-crafted power weapon
◦ 1x Plasma pistol
• 5x Bladeguard Veteran
◦ 5x Heavy bolt pistol
◦ 5x Master-crafted power weapon
Gladiator Lancer (160 Points)
• 1x Armoured hull
• 1x Icarus rocket pod
• 1x Ironhail heavy stubber
• 1x Lancer laser destroyer
• 2x Storm bolter
Gladiator Lancer (160 Points)
• 1x Armoured hull
• 1x Icarus rocket pod
• 1x Ironhail heavy stubber
• 1x Lancer laser destroyer
• 2x Storm bolter
Outrider Squad (160 Points)
• 1x Outrider Sergeant
◦ 1x Astartes chainsword
◦ 1x Heavy bolt pistol
◦ 1x Twin bolt rifle
• 5x Outrider
◦ 5x Astartes chainsword
◦ 5x Heavy bolt pistol
◦ 5x Twin bolt rifle
Sanguinary Guard (260 Points)
• 6x Sanguinary Guard
◦ 4x Angelus boltgun
◦ 6x Encarmine blade
◦ 2x Inferno pistol
◦ 1x Sanguinary Banner
Sanguinary Guard (130 Points)
• 3x Sanguinary Guard
◦ 2x Angelus boltgun
◦ 3x Encarmine blade
◦ 1x Inferno pistol
◦ 1x Sanguinary Banner
Sanguinary Guard (130 Points)
• 3x Sanguinary Guard
◦ 2x Angelus boltgun
◦ 3x Encarmine blade
◦ 1x Inferno pistol
◦ 1x Sanguinary Banner
Scout Squad (70 Points)
• 1x Scout Sergeant
◦ 1x Astartes chainsword
◦ 1x Bolt pistol
◦ 1x Close combat weapon
• 4x Scout
◦ 4x Bolt pistol
◦ 2x Boltgun
◦ 4x Close combat weapon
◦ 1x Missile launcher
◦ 1x Scout sniper rifle
Exported with App Version: v1.26.0 (2), Data Version: v541
Reasons to take outriders: They're a different kit from AI
Reasons not to take them: I think they look stupid. They're more awkward to maneuver
JPI I think is still our best data sheet
With an opponent who has access to AoC shooting with the outriders may actually be worth it. In a 6 man with a chaplain you average 4 mortal wounds inside 12 inches. Because your opponent will use AoC to protect themselves from the 2 damage attacks in the fight phase.
I agree that trying to decide which is best properly is 50/50, give or take but my argument is jump packs. Jump packs let you fly like your father and is right and proper😁
This is great! Thanks for the detailed analysis John, I’m trying to use both of them currently.