NEW MOD GLITCH! BECOME UNKILLABLE! Golem Mod Glitch! MASSIVE Damage Reduction! | Outriders!



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Today we take a look at a new glitch/exploit that allows you to have infinite uptime on a massive damage reduction buff, in Outriders. This glitch revolves around the Emergency Stance mod that applies Golem to you when at low health, this mod is currently glitch which causes the 65% damage reduction to glitch and stay activated 100% of the time. This works for every class.
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Outro By: https://www.youtube.com/channel/UC7-U…
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Intro: 0:00 – 0:39
Glitched Mod: 0:40 – 1:19
Glitch Guide: 1:20 – 4:13
TLDR: 4:14 – 4:25
Outro: 4:26 – 4:33
Glitch Gameplay (CT15 Gold Expedition): 4:34 – 13:26
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#Outriders​​ #Glitch #GodMode

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34 thoughts on “NEW MOD GLITCH! BECOME UNKILLABLE! Golem Mod Glitch! MASSIVE Damage Reduction! | Outriders!”

  1. This shouldn’t get nerfed with the low dps that the Devs give but, it will and thus begins the destiny2 habit of back and forth balancing. Are game testers not a thing anymore before games come out?

    Reply
  2. Somebody else made the same video. I'm going to tell you what I told him you can't call something God mode when you take damage.. example Assassin Creed Valhalla before Ubisoft gave people the option to purchase an XP booster people constantly did a God Mode glitch where they took zero damage just so they can do higher-level areas and finish the f**** campaign. The same logic applies you can't call something God mode when you can still take damage

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  3. So I'm not sure how I did this. I'm thinking right now that I had the buff active as the expedition ended but the same with how this golem glitch stays active at all times, I now have the healing and armor buff at all times granted from a lethal blow with the ability "spike." I don't want to log off now as I can swap skills and mods and still have both of the buffs active. So perma 65% dmg reduction with golem, plus armor and healh regeneration bonus. This game man..

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  4. Quite a few people think this will magically get nerfed because someone made a video about it. I can guarantee the devs new about this well before the video came out seeing as how it has been talked about on forums for a while now.

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  5. This is why I dropped that mod a week ago, it's unrealistic to play with something that can cause a dependency on it, and breaking your build if you rely on it too much, especially after they fix it.

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