Outriders – 30 Critical Tips and Tricks You NEED To Know!



Outriders release date is right around the corner! Here is a list of critical tips and tricks that will take your game to the next level and prepare you for launch!

Timestamps:
Start 00:00
Classes 00:40
Healing 1:41
Melee 2:51
Loot & Inventory 4:09
Crafting 6:45
UI & HUD 8:11
Combat 9:17
Status Effects 9:38

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31 thoughts on “Outriders – 30 Critical Tips and Tricks You NEED To Know!”

  1. I would think taking the "gun type" nodes on the skill tree would help your RNG if your trying to get a specific lego to drop. Example: If I want a better chance for Aerie Master to drop I would take the shotgun nodes to make more shotguns drop over all

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  2. White gear isn't worth much. I recommend not looting it at all. The time wasted in your inventory making it for sell is. Time that could be spent farming better items. I have so many shards I don't even loot greens. It takes way too long marking individual items for scrap.

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  3. The named Debuffs don't stack, but the generic ones do. Example: The heat wave mod that makes enemies take 35% extra damage can stack with itself and with 1 vulnerability. I have 2 heatwaves for a total of 70% extra damage. If I add vulnerability it goes to 95% extra damage. I've tested it in the demo and I can 1 shot the captain with thermal bomb if he is debuffed twice. Before I had enough anomaly power I had to debuff him with vulnerability also, but after getting more gear the vulnerability debuff is unnecessary

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  4. You nailed it. I thought you were going to miss a couple things but.. As far as I know you didn't miss a thing. The only status I knew how to remove was fire. I'll be looking forward to further Outriders content.

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  5. Howdy, you are wrong about status stacking. While you cannot yourself stack multiple instances of the same status and applying it only refreshes it, each playing in multiplayer will have their own instance of the status and for vulnerable you can stack up to 75% vulnerable. It's both confirmed by the devs and in the in-game guide. You might wanna correct that little detail if possible

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  6. My biggest question is about is keeping "Shards"from demo to release…Whenever I ask this question, people always comment and say " Yes, everything gets transfered over, weapons, gear, mods, and materials…"

    However..
    is that was the case, wouldnt there be a maxed out amount like out like our materials? I meen when you have a weapon/gear that you've already collected the mod to per disassembling, there is that little square [4 die) symbol that represents if youve aquired it…
    However there is no count, symbol, or indication that shards will transfer over from disassembling items.
    Any info refarding this and a link to factual confirmation would be greatly apprectiated. Thanks.

    Reply
  7. Two big things about melee:

    1. It scales with anomaly power. Melee is very strong on anomaly builds.

    2. It counts as marking for pyromancer, great for healing off anyone that gets too close.

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  8. The way the dev answer for status stacking reads it sounds like you can stack from one player to another but it refreshes if the same player cast it again. So two players could both put bleeds on the same target but one person could not put two bleeds on it. This helps avoid somebody feeling like their class is useless if they double up on the same status ie two pyros is not less effective.

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  9. Epic gear, will it still only be available from vendors or as drops as well? Not many people know about that, talked to a few players about it that got the demo after the patch and they did not even know it existed.

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  10. ive uninstalled the game after 20 minutes the tutorial was baaaaad an then i ve installed and gave the game a second chance … 15 hours later with all 4 classes at lvl 7 …WOOOOOW awesome game i love it its not division or destiny its gears of war mixed with hellgate london . i like every class .

    Reply

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