OUTRIDERS – 5 Biggest Things The Game Doesn't Tell You (Outriders Free Demo Tips & Tricks)



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OUTRIDERS – 5 Biggest Things The Game Doesn’t Tell You (Outriders Free Demo Tips & Tricks)
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48 thoughts on “OUTRIDERS – 5 Biggest Things The Game Doesn't Tell You (Outriders Free Demo Tips & Tricks)”

  1. Eh technomancer is better in cover throwing out his abilities so he’s a bit of an exception and benefits from being in cover and being tactical. The other three yes I agree do need to be very offensive but technomancer no they’re different.

    Reply
  2. I found an armor piece with the ability : temporal bubble gives full shields when the skill ends. That is soooo damn juicy and hard to pass up! You're already pretty safe inside the bubble, but also get full energy shields when the skill ends and enters a cooldown is just amazing.
    Pair that with a weapon that leeches life and energy shield and trickster goes from awesome to demigod mode!

    Reply
  3. in the demo , u can change/forward the time on your Computer hour by hour to rest the vendors , however do not go back in time while in game or it will crash and possible corrupt your save file!

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  4. You have to understand that a lot of people are coming from Division 2 game and on there you have to take cover a lot. Plus in some cases like my technomancer it's good to take cover from a distance and snipe the bad guy's

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  5. What it dosent tell you either, is that the on sale timer, follows your pc's time, so you can just set your pc 1hour ahead if it's not a epic and get a new item on sale instantly.

    Reply
  6. Here's 5 things they don't tell you:
    1. The graphics are shit
    2. The gun play is horrendous
    3. Animation is trash
    4. Cover system is broken
    5. No climb or jump feature really hinders every aspect of the game

    Reply
  7. Dont waste your time farming these legendaries…. THEY KEEP VANISHING!!!!!!!!!!!!!!! 4 in 2 days wtf….they dont tell you that either…get em too quick n we'lll take em and this is AFTER the patch

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  8. For every class that isn’t technomancer, I can understand not using cover so much, because those classes have a lot more sustain from killing enemies, especially trickster and devastator from killing up close, but the technomancer is supposed to be long range support. You only get a portion of your damage returned as health. On top of that, your abilities are more supportive gadgets and constructs as opposed to abilities that heal you or help you survive longer in the fight. So as a technomancer, you’re a bit squishier than the other classes, so using cover would actually help.

    Of course, don’t sit in the same cover all the time. Keep advancing from cover to cover as you kill more enemies.

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  9. I've been rocking the pyromancer with an aggressive playstyle having a shotgun and an AR and a hand cannon and it's for me the best way to play being just aggressive and just managing your skills cooldown

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