Outriders – Advanced Combat Guide | Tips, Tricks, & Game Knowledge for New Players



Just starting out in Outriders? Well never fear, your friends at Legacy Gaming have tons of advanced tricks to help you survive the perils of Enoch. Codiak shares his favorite tips and tricks that will help you understand the game and set you on the right path to surviving in Outriders.

0:00 – Intro
1:24 – Cover Isn’t For Cowards
3:04 – Suppressing Fire
4:12 – Always On The Move
5:30 – One Insane Mod
6:34 – Rez Smart
7:25 – Priority Targets
8:04 – Refresh Your Skills
8:47 – Don’t Forget About Crafting
9:50 – Join The Community

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22 thoughts on “Outriders – Advanced Combat Guide | Tips, Tricks, & Game Knowledge for New Players”

  1. something people might not know about combat is the skill tree what ever class you chose determines the drop rate for guns like the devastator has a much higher chance of getting shotguns as for the combat part build the skill tree to the way you like to play rather then following some guide for the best dps because you might not like how you have to play that for an example i wanted to be a tank but i also wanted to do damage i tried someone else build and was thinking "i like being able to take a hit" and i decided to make my own build that gave me the tankinis i wanted but also provided me just enough dps to actually be able to do something

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  2. Safe place? That's strange, because for me even if I choose a corner that cannot be flanked and kill all the enemies, I still get attacked from behind.
    How? Enemies teleport behind me. This is truly annoying.

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  3. Try the single shot single bullet in the mag rifle varient with the Grand opening mod. Im doing 25.6k bonus damage every shot with this combo. Plus its an explosion so its great for clearing groups of enemies. It drops elites and alpha beasts in 3 or 4 shots.

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  4. Whats up brothers… love your channel. Send some subscribers of yours to my channel will ya… lol JK
    So heres what the game needs, maybe put some attention to this… and get the devs to listen. 

    * Allow us to equip and un-equip items in the modding spec screen.
    *Allw us to equip and un-equip items in the merchant screens.
    * Allow us to be able to remove a single class node at anytime without having to respect the whole chart tree.
    * Either allow us to hover over the details (like attributes) in the main inventory screen, or provide full hover details in the "Details" screen for attributes.
    * Anywhere the word, Blood, toxic, Weakness, freeze or Ash etc appear… allow a hover over to tell us what the default damage or attributes of said ailment provide. For instance. inficting blood or toxic on an enemy… does what exactly. Cant find where it states what the default damage output is for many of these things. like ash or freeze… whats the base or default freeze time… sure I can increase it with attribute Anomaly status… but whats the starting time, plus 18% is being added to it by many of my armor attributes?
    * in lou of the prior point… there should a place either in the equipment screen (pressing R trigger twist perhaps) that tell us what our status impacting mods are doing exactly. like what the base damage and times are, plus what they have changed to based of our equipped mods and armor attributes. Or another place they might put this info is simply when hovering over bolded terms (on the skills tab) like Bleed, ash, freeze, toxic and other ailments. it displays what our current thresholds are based on equipped mods, attributes and class tree choices show.
    * Provide a mark option for a favorited item… that does the opposite of marking an item to be sold or broken down. this prevents it from being destroyed or sold if using the mass mark tool.
    * Allow us to skip the cg intro

    These updates would be well received!!!!

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  5. I keep my gear all blues and one purple gun, the amount of titanium they give you is bs vs the amount it cost to upgrade them is not worth it, I’ll go all purple again when i hit lvl 45

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  6. This game is fun but the gear leveling system is so stupid. I basically have to do harder content in order to level up gear but can't beat the harder content because my current gear is trash. I can try to boost the current gear but don't have nearly enough resources. Worst part is if I use all my resources to level up my current gear and I'm lucky enough to beat a tougher level, I'll get slightly better gear but start the same cycle again with no resources this time to help me advance.

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  7. wtf. why to be an average player, I have to be better than hard? I have a hard time getting passed world tier 3 without constant dying… but casual is level 6??? I already stopped watching.

    Reply

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