OUTRIDERS | All New Updates From Dev Team & Broken Enemy Damage Scaling Fix Incoming!



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OUTRIDERS | All New Updates From Dev Team & Broken Enemy Damage Scaling Fix Incoming!
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20 thoughts on “OUTRIDERS | All New Updates From Dev Team & Broken Enemy Damage Scaling Fix Incoming!”

  1. Just beat the game for the 3rd time and it literally gave me 4 out of 5 Legos were the migraine! What kind of bs is that?? Out of 46 guns 4 out of 5 guns are the same one! I find that hard to believe! Also hopefully they'll stop putting patches out when they are about to be off for 3 days in thr future. Maybe wait til Mondays!

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  2. I have been playing with all skill trees for devastator. Even doing some hybrids that seem to work well, but everything appears to be bugged. The entirety of devas skill trees need to be repaired. I was adjusting the armor nodes which there are 4 in middle tree. When i got to the 3rd one my armor showed as 293k. WHEN I got to the 4th node(80% bonus armor total with all 4) it dropped to 112k. WHY. Their inventory displaying changing stats does not always accurately display as changes are happening. Instead, you have to close/reopen inventory to see if it updates.

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  3. Love the game but me and my friend are not playing until thy make the game playable the whole get kicked because of the servers and now can't play with friends and geting 1 shot is not worth getting mad while playing

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  4. How is the fix coming? The post actually says they don’t know what’s causing it. They can’t find a commonality between scenarios. If they can’t diagnose the origin then they can’t fix it.

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  5. To add to the pain, for people who don't have one of those 90K+ guns, you can't make them anymore. Try it. See if you can get the firepower to change, after switching variants. They fixed that. Evidently it was never supposed to happen. So…now…the Devs have created Have's and Have Not's, and made it such that they cannot balance the game for everyone. Make a video about that, PLEASE…to get their attention, and educate them as to what they have unintentionally done.

    They have three choices.

    Easiest: Restore that glitch.
    Second Easiest: Remove the OP guns from everyone's inventory, or alter the Firepower down to what the max attainable is with a little +/- RNG in the mix.
    Hardest, but makes most sense long term: Alter the crafting system to allow us to intentionally, within the system, create 90K+ weapons, with a cap at 100K. If done right, everyone should be able to get weapons between 90-100K.

    I challenge anyone to consistently make it through an Expedition, solo, at WT9, with a 31K gun. Even doing Meta build with the Pestilence Technomancer, using the best mods I have, when I don't have what is suggested…it is impossible to make it through. Only way I could make it through is to have my friend, who has one of those OP guns, join me and do 3/4 of the killing for me.

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  6. Ummm, where exactly did they admit anything? All they did was acknowledge some players are having some issues and that they are looking into it. Starting to get really get disappointed in all the clickbait videos you're making.

    I'm with the developers on this one. This most likely isn't a widespread issue at all. If anything I'm going to guess that people that were abusing the ES bug might have broken their armor somehow.

    Myself and almost every single other player that I personally know have not had any issues before or after the patch. The only ones that have were the dweebs that were using the ES exploit. Yeah, sorry not sorry for them at all.

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  7. Devistator set statue is broken. When you pop golem with the mod that makes it last longer the atk damage buff falls off after 8 seconds even though you keep it going. Tremor doesn’t stack so popping that doesn’t refresh so if your at 145k and it buffs to 230k it drops back down to 145k when it should stay constant. Also mods that would increase it only bump it for a while and it drops again. Solo play on Xbox so far…

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  8. The problems started when they started nerfing. The time limit also is a big kicker no room for different builds. It should be based on deaths, skills, not no stupid timer where it only focuses on dps. Who the hell thought that was a great idea???

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  9. So for a month people abused a broken mod and now they feel squishy and complain when the broken mod gets fixed. I play with one to two defense mods and have no problem with survivability doing CT15s. Maybe the common phrase "get gud" applies here.

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