OUTRIDERS BEST CLASS – OUTRIDERS CLASS ABILITY BREAKDOWN – Outriders Demo Gameplay



OUTRIDERS BEST CLASS – OUTRIDERS CLASS ABILITY BREAKDOWN – Outriders Demo Gameplay
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easynow1337 aka easynow 1337 here with some outriders and the outriders trailer reaction from the outriders E3 trailers in 2019 – We will talk about outriders classes and other outriders trailer footage in other videos but this is my outriders reaction and I really am hyped for outriders game which was made by square enix – I hope to bring more outriders information and hopefully some videos about outriders all classes – the outriders armor – all outriders guns and other outriders weapons that might exist – after the game comes out I will have an outriders review up – the outriders release date is the beginning of march and hopefully we see more outriders gameplay trailer I don’t know whether I will be on outriders ps5 or outriders xbox series x gameplay yet, but I am looking forward to outriders it will be a great loot and shoot game and something new! Here is the trailer or outriders post campaign content – and I tell you now the outriders end game content looks like it could be something special! This outriders technomancer gameplay looks insane and I can’t wait to see more of the outriders technomancer class pyromancer trickster devastator all are cool classes too
so this is the outriders demo & outriders demo gameplay with my hones thoughts in this outriders demo review

here we have the four classes outriders technomancer – outriders pyromancer – outriders trickster – outriders devastator but which is the outriders best class – I wanted to do an outriders class breakdown talking not only about the outriders technomancer class ability breakdown but the outriders pyromancer class ability breakdown , the outriders trickster class ability breakdown and the outriders devastator class ability breakdown – this is just my opinion!

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23 thoughts on “OUTRIDERS BEST CLASS – OUTRIDERS CLASS ABILITY BREAKDOWN – Outriders Demo Gameplay”

  1. Twisted rounds on trickster is insane you get mods that make it last for 2 clips and mods that increase its damage and gives each round +60% crit pair that with a lightmachine gun… thats 200 rounds and by the time you run out of bullets the cooldown is finished and you can re-apply, you two shot everything in tier 5 bosses go down in seconds.

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  2. Get weapons with leech and your health during boss fights stays high. Unfortunately, the 2 legendaries I got dont have it. I also have armor that let's me do 2 thermal bombs so I always have 1 on tap to interrupt. My #1 tip, Switch out Feed the Flames for Overheat. Overheat Mark's everything on map, regardless of distance. It also gets them out of cover so start popping heads off. Get several down to lower health, pop overheat and they all die behind their cover.

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  3. Golem sucks imo. Reflect bullets is nuts. Near invulnerability for 10 seconds, followed by a massive burst of damage. Great for getting grav leap and earthquake to reset on cooldown. Grav leap is also a get out of jail free card. Invulnerability while airborne. I often use it without slamming, just to avoid damage. CD is like 4 seconds if you don't slam. I also heal for 100 percent of dame done by grav leap. It's a guaranteed hp top off. Almost dead? Grav leap, full hp.

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  4. I think you should take another look at Techno, its my first class so I don't have a way to compare it to other classes other than observation. I feel like you're looking at it from an overtly technical ability based point of view. It was my first character but its honestly overwhelming at world t5, mind you it was a little sketchy getting there until I got used to it but due to its life leech its kinda OP. If you look at the top tree the very first point you can invest gives you even more life leech, and the first little capstone bubble gives you like +40% sniper damage (Not that we can access it yet but for the future), which at world t5, I'm already 1 shotting everything and absorbing so much HP I literally do not die. On bosses with an Iceberg, I pop decay rounds on it for that bonus damage and freeze with cryo turret/mine spam, I never get through my 2 magazines of decay rounds (1 extra from armor perk) without killing the boss. I would argue its even stronger for mobbing.

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  5. Not a big online player but this game is great and the story is really keeping me involved. Character classes are great as well. Can’t wait for this game to release

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  6. Mostly agree with your Sentiments, but I would rank them in a different order myself. Trickster is by far my favorite due to a pretty varied toolkit that has great survivability and crowd control, his teleport ability is a little lackluster but opens up great tactical plays other classes can't pull off, plus that's an open slot for the weapon damage buff that makes bosses killable in a single auto shotgun magazine, so it's a win win there, best for farming captains. Second for me would probably be Pyro if you get the right gear, mine now has three heat waves and two thermal bombs, making him pretty efficient at setting everything ablaze , clearing maps and restoring HP, it's just a little annoying he relies on kills on burned enemies to heal up, which can be annoying for boss encounters, then again you can always heal from modded guns in bosses, and it's not such a problems when you mod him for multiple charges of each abilities. Third would be Technomancer, he's rather booring due to his tech weapons that don't really feel like superpowers, but mine has three proximity mines, a cool turret and some pretty crasy missile damage , plus the fact he heals from range makes him a great character if you coop and have other people taking the aggro for you and you can just snipe from afar. Last would probably be devastator, I'll admit I don't particularly like him. His earthquake doesn't do enough for me, his stone skin doesn't last long enough even with a mod to add 50% duration and his AOE ground slam has finnicky targeting and sometimes gets interrupted because a wall is nearby, wasting it. Feel like there's nothing that classe does that other classes aren't doing better… I would rather have a time bubble than Stone Skin, Would rather have AOE attacks from three other classes too.. Sure he'll be fine once the full game is out, but for now this is the one i'm playing the least . Hopefully in final game you can get his stone skin to have the same duration as it's cooldown versus a 8 Second skill with a 20 seconds cooldown…

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  7. I kind of wish there was a slightly more mid-range damage ability (barring twisted bullets). The only other damage ability apart from the Temporal Slice is this weird beyblade spin to win that is really just cheesy. Don’t get me wrong, I’m all for all of that CC, but only one genuinely cool damage ability is kind of sad. Like with the Techno, I’m like “which abilities am I gonna use?! There’s so many I want to pick from!” And the same thing with the pyro which just lacks “oomph” in my opinion. With the trickster it fee very cut and dry. That’s just me though. Still super excited for the game! I’m hoping they do decide to add DLC, and maybe new classes!!!

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