Outriders – BEST Mods You NEED To Get Early! (Outriders tips and tricks)



Outriders has over 350 mods and some of them are better than others. This list covers mods that are easy to get and make a HUGE difference in your gameplay and endgame.

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39 thoughts on “Outriders – BEST Mods You NEED To Get Early! (Outriders tips and tricks)”

  1. To bad the game just put my only max level character into a server communication error that deleted all his gear and wont even let me log onto him anymore. All because I was trying to find a random multiplayer session were the host doesn't leave as you join or kick you even after the patch.

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  2. Stand Alone is probably my biggest "must" i've got it slotted on all 4 character classes. I pretty much only use cover if i have to change out a skill mid combat – lol

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  3. Purity is pointless. Burning? Just roll. Frozen/ashed? Melee. Poisoned? Get some healing (wpn or skill leach should work, I think).

    The only one that's really annoying is bleed, cus the only way to deal with it is to just stand still.

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  4. Everyone in every build should always have 1 of 2 mods, my pyromancer has both. When u hit 30% hp u golem armor and the other u gain shields when u hit 30% hp. With these should rarely die if u have both

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  5. The reaper legendary with weakness t3 mod and death chains is very nice, shreds through bosses and enemies especially with a bullet ability. Bone shrap with singularity is strong as heck too. All those explosions on top of thermal bomb is nice to watch lol

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  6. I like to run Emergency, Shield, and Freeze trap for defense. The Shield persists, adding even more tankiness to the Golem defense. The freeze trap freezes enemies within 10 m once you drop below 30%. It is a great combo.

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  7. Problem of all this ist, that Anomaly rounds is kinda mandatory to kill things…so you need to stick with one weapon and forces you to use the Mods which let you maintain the ammo in your magazine for infinite anomaly rounds. Just when you fail to keep it Up, the second weapon comes in handy, but without AR it will still be much less effective. Hell I even have a hard time surviving then…would love to have one weapon die trash mobs and one as a Boss Killer (and maybe just use AR for Bosses). But unfortunately this currently dont work fine

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  8. I’ve plat’d this game, done with pyro’s accolades, farmed and re-farmed missions numerous times with 2 characters… I’ve never gotten that cannonball helmet with the elite damage mod… I’ve gotten other cannonball pieces, but where’s the guaranteed one?

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  9. This is my first time seeing one of your video's. Thank you for offering an opinion that's not just reading things to me off reddit, twitter, etc. I can read and write just fine so it's nice to see a video with "content", even if it is just from your perspective.

    Reply
  10. Just want to point out the fact I didn't get Captain Hunter on Mask of the Cannonball. Maybe they recently changed it, but Im pretty sure it now drops with Purity, which kinda sucks.

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  11. Got excited for some useful information, then noticed you're in WT5. Began laughing in CT15. You have maybe 2-3 good mods on this list, but I assure you the rest of the mods you listed are not ideal.

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  12. Seeing lots of people comment about how I'm in WT5. I was getting so many complaints about just showing my "boring" Techno I figured I'd drop some different gameplay in rather than showing my BR build for the 1000th time.

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  13. "…mask of the Canonball… guaranteed drop"
    That's a fat NO
    Out of all things that give guaranteed legendaries, I've only gotten the cannonball chest and some four faces looking headgear.
    There places you get guaranteed legendaries, but the item itself is random. I confirmed it with 2 of my friends that also completed everything; we all got different items

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  14. Along with claymore and storm whip, you also forgot death chains, unless you don't know about it. It acts the same way, but instead of a single hit, it does said damge overtime for 3 seconds with a 2 second cooldown. This works perfect for techno because the damage over time counts as life leach for techno

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  15. Rejuvenation is a tier 2 mod that gives armor and firepower whenever you would gain health. Pair with a weapon leech gun and its pretty much all the survivability that you will need early. On a technomancer were all damage from your weapon gives health, its insane.

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  16. The Diamyo (ultimate storm whip mod) and shadow comet from the Funeral Pyre shotgun. Best damage combo I have found. Litterally will melt everything.

    As a trickster the damage output is nearly double most of the randoms I have played with up to ct15. The only one who came close (within a couple million damage) was a Devastater who was using the same two mods, only he was using it on Thunderbird.

    Granted both are legendary, however I think thunderbird is a guarenteed from a quest correct?

    On a seperate note, the trickster nerf was a good call. Focusing on the top tree still gives great damage, but the tier 1 mods for borrowed time make you near unkillable. For 10 seconds my armor increases to over 400k with a massive increase to firepower when its activated. Not to mention the shield gained on activation. You really dont need twisted rounds to have insane dps and incredible survivability

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