Outriders Best Trickster Build | Temporal Ninja | AP Build Temporal Slice Edge of Time



Leeroy Gaming is proud to present this outriders best trickster build, an anomaly build utilizing the Edge of Time Legendary Set and focusing on the skill Temporal Slice for DPS. With this trickster build you jump around the battlefield throwing ninja knives and slicing your enemies to pieces before they even know you are there! Great for solo as well as Co-op Play. Easily clear all CT15 Expeditions!

This Outriders build by Leeroy Gaming explains all the gear, mods, skills, skill tree choices, and combat strategies. This builds plays great on PC as well as XBOX and PlayStation as it does not require crit shots, or even shooting at all!

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Timestamps:
0:00 – Build Showcase
2:21 – Introduction
4:57 – Skills
6:17 – Skill Nodes
9:13 – Armor & Armor Mods
11:27 – How to get Unstoppable Force Mod EZ MODE
14:05 – Armor & Armor Mods Continued….
20:58 – Alternative Armor Mods
24:30 – Weapons & Weapon Mods
32:13 – Weapon & Skills Rotation Tutorial
34:46 – CT15 Gold Run Frontline
44:43 – End of Run Stats
45:23 – Special Thank You

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#outriders #trickster #tricksterbuild

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6 thoughts on “Outriders Best Trickster Build | Temporal Ninja | AP Build Temporal Slice Edge of Time”

  1. My only advice to this build is that you don't need to go to the end of the bottom tree. The last 2 nodes aren't necessary. You can grab health and resistance from the middle tree or defense against elites.
    You don't need additional shield buffs. Your teleport is up often enough to build shield energy and you basically teleport behind the danger you are in every time you teleport. The 20% resistance feels good and helps versus that brood mother circle you weren't ready for or bomb barrages some mobs cast like in stargrave beginning.

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  2. Great vid. Been playing around with this build. I play on console and Hunt the Prey is hella unreliable (so bored of seeing Cannot Get Behind Target messages), so I can't survive with this "as is" on CT15 except Archways. Few things I've noticed. The last two nodes (Shield and Close Range Anomaly buff), I don't think either work properly or they have minimal impact to the playability of the build, – they might buff the numbers but to little or no real world effect.

    I took them out and noticed absolutely zero difference on melting elites, and I left off an Anomaly Power node and when middle for resistance and health, then down. The reload buff node, to me, seems to mitigate the loss of AP. I also have Damage Absorber on. For console players, I recommend this change. The problems still remain though – the big birds are an absolute nightmare and the run times on a lot of maps are just slow. You can tweak the build per map with various load outs/skill tree small changes to slightly improve that, but the perennial problem with the Dev and Trickster is AOE clear speed – always.

    If antone can gold Boom Town, Marshlands with this build, on console, wow, well done, you have my admiration.

    It's a fun build though, and good in co-op but solo, IMO it's rather limited in terms of CT15 Gold clears on console.

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