So I notice one weakness to this build which is especially annoying in EOTS when rifts hit me all at once between skills: it has inconsistent skill leech healing to stay healing when cyclone slice ends. Trickster still have the most frustrating healing mechanisms on all their builds. Cyclone alive is still awesome though. It offers an invincibility skill essentially that heals me tons too while massively increasing damage mitigation like golem. Also I can edit it any time I want too.
However, this build has no other healing but that as temporal blade helps with the paralysis immobilization but doesn’t seem to really help heal off skill leech at all. So I still use a weapon leech gun with sandstorm and death chains to have some healing between cyclone slice. And I learned this build seems to finally be truly invincible if I just ensure my weapon leech gun is ready to instantly shoot ANYTHING the moment I leave cyclone slice as well as activate borrowed time for a shield buff. Doing both those in the wurst situations I notice ensures I never or rarely get to red health until the 6 second cool down on cyclone slice is ready again.
And if you haven’t realized yet yea this build finally makes a good use for cyclone slice. It offers key invincibility protection when needed in addition to still doing decent enough damage until temporal blade and moaning winds are ready again.
Very happy with this build. Seems to clear just as fast as my other tank builds, be just as tanky, offer some utility at least when temporal blade paralyzing through the roof thanks to the mod and cool down, and is just another fun trickster build that utilizes those two skills to the max for those who enjoy them!
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So I already tweaked the skill tree some. I realized most of my damage off cyclone slice abs temporal blade comes almost solely off the mods and edge of time bonus. That’s because I’m not trying to max anomaly as much as humanly possible so the extra skill nodes for it and armor piece don’t really stack enough on their own to make a big difference.
Now the two bottom tree nodes that boost it another 100% after using my skills were still worth keeping. But I sacrificed some anomaly power nodes to once more start and end up more in the middle tree for further tanking.
Again a major weakness to this and ALL such edge of time supposed “super healing” off cyclone slice is the fact the moment it ends so does ALL that healing. Temporal blade doesn’t heal you nearly quickly enough and even if you use time rift for further anomaly damage it never affects bosses much and you so you also get no healing from that in most serious battles anyway (at least at crucial moments that will get you killed without it for sure).
That’s again why I use a weapon leech DoT gun even on this build for the primary. It’s actually my ONLY means of recovering health reliably (not kills which are never guaranteed) not counting the constant shield regen off borrowed time which helps with my high health buffing it but still not nearly sufficient on its own.
So I gave up those nodes as well as a skill leech mode because I realized I truly didn’t need it when cyclone slice is the only thing activating skill leech anyway and gives me a huge damage mitigation buff. I don’t need 45% skill leech healing for it to still make me invincible hitting one dude near me.
So instead I went further in the middle tree giving up Oddity Resistance too because I’m telling you now…IT DOES NOT WORK..nor does Not Impressed mod. Every single mod or node that says you take less damage from elites I never notice a shred of difference even when I once stacked oddity resistance with not impressed.
If it does work it’s certainly not on ALL forms of elite damage. Lightning storms? No difference in this expedition if I put that on with Not Impressed. Eye of the Storm? Anomaly rifts are entirely unaffected by it I can easily tell despite being cast from an “elite.” It’s why those things are still the dumbest most unfair thing in this game I still say.
So I got Mitigation in Motion in the middle tree and an armor node. I honestly don’t know still yet if that node works but if it does it’s much better as it’s 10% less damage from EVERYTHING when a damage skill ends. Since cyclone slice is such a skill it guarantees I get another buff to recover in time for the next skill use. The extra armor node I got since I have no extra armor on this build already despite damage absorber.
Doing that I’ve noticed no difference in my overall damage and clear times but I think I can tell a slight improvement to my durability indeed when I’m not using cyclone slice which is key again when I have much less health and shield regen on this build than my other two you’ve seen (that is when cyclone slice isn’t active otherwise I’m even tankier then).