Welcome Back To Level Headed Gamer
Outriders is a looter shooter developed by People Can Fly. You will have a choice between 4 different classes and a story driven campaign and full blown endgame content. Today i wanted to theory craft alittle bit with Technomancer and the Monarch Armor Set! I’ll give you my skill tree and weapon i would use as well!
0:00 Intro
0:32 Monarch Armor Set
1:55 Skill Tree
4:26 Weapons
6:17 Outro
Xbox: https://amzn.to/3iVSm7P
PS4: https://amzn.to/2YpgCG8
PS5: https://amzn.to/3oz4bSU
PC: https://outriders.square-enix-games.com/en-gb/
#outriders #outridersbuild #outridersguide
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Thank you for this.
It is indeed a different approach than what I had planned. Hmmm… Tools of Dest will provide more aggressive gameplay not a bad idea.
Nice vid bro. My main from day 1. Also looking forward for this legendary set👍
Tool of destruction should deal anomaly damage I believe, so it might not benefit from the set. I would maybe get the additional vulnerability buff instead of cannonade and maybe use blighted rounds instead of tool of destruction for the neverending magazine combo, but those are small details to try out live.
Nice build, now i don't need to worry on how to build my technomancer, we can experiment with fixing wave in place of tool of destruction to go full support/crowd control
Not going to lie you are on the ball. I would take grim over sniper and just use the mod from the sniper on the grim
Technomancer my favorit nice vid
I'm thinking this is s great build, I was looking at the same thing.
What are your opinions with the techno freeze vs the pyro ash? From what I read the freeze will last 3.5sec vs 2.5 for ash. Do you believe the radius will be different? I'm trying to come up with a good CC class but trying to see what class does what better is hard to figure out. Both classes in the skill tree have the apply vulnerability when using freeze or ash. Just wanted to know your thoughts. Though a middle tree techno would be strong with cryo turret, cold snap and fixing wave for end game content
you are doing it all wrong…….I am a technomancer player as well and the blighted rounds and anomaly power are going to be the killer build of the technomancer, this is just my opinion
Hi loving the build . I will be running techno as my main
Question. When we disassemble guns does the mod library spread across all the characters or do I need to disassemble them on each character. Thanks
Running iceberg, Aires shot gun and torment and agony at the moment
I don't like the timed movement on AIM in this game. When you're aiming and you move it starts out slow and then a second or two later speeds up really quick. Changing the timing of how fast you move when aiming. I'm sure it's something you can get used to but it is a bad mechanic
that was the exact same as I'd set out to spec my technomacer still can't fully decide what builds best for devastator or trickster tho as I feel they need some slight mod swapping to perfect the set