Outriders Cover System Needs Work – Developers Reveal Major Problems And Outline Solutions



Cover is for cowards, that’s the mantra that many in Outriders choose to live by, but for those of us that like to hang back and play it safe cover is a critical system that needs to work. Today, Codiak breaks down a new reddit post from the developers, People Can Fly, and dives into the specific things that in the works in hopes to fix the failing system.

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30 thoughts on “Outriders Cover System Needs Work – Developers Reveal Major Problems And Outline Solutions”

  1. I think the way will use cover will change and adjust as we go through the game and will depend on the world tiers and difficulty and depending on the encounter.

    The demo is still only a small slice of the game and I am looking forward how the experience evolves. 🙂

    Reply
  2. They haven’t fixed the Lost Connectivity Issues that plague me when trying to team up with a random player…almost every time it happens and I’m not buying the game unless they fix this problem…just being honest!

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  3. I usually use cover on my pyro, and it's usually for that moment when you blow out the lines with your abilites and ammo clip right before more enemies show up. Then it's typically good to find cover for reload or ability cooldown. Personally, I think it's better practice to not dying first, and think of speed running second. After all, you will lose world tier experience if you keep dying.

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  4. the cover system is more or less the same as the division///only draw back here is that the outriders system is kind of buggy about going to cover…all the other cover to cover and moving around covers works well..i had no issues there being very familiar with the division 1 and 2…the problem is the latency in which your character actually goes into the animation and what i mean is some times you will snap right into cover other times it will hesitate forcing you to make a second press of the button to get your character to go into the animation..just a bit of a bug and easily fixed..i am sure they will have that hemmed up buy the launch…cover for sure has its place in the game but unlike divison games where you can stay in cover for extended periods of time..i would not recommend that in outriders because the adaptive AI of the enemies is quite good in outriders and they will immediately move to flank and reposition on you as soon as you go into cover, so staying in cover for extended periods is not necessarily a great idea…glad they recognize where they need to make some teaks and 2 thumbs up for there transparency on this issue and what they plan to do to resolve some of the issues….

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  5. this game isn't about cover u dont heal from cover u heal from getting in there and killing them and healing from either stuff that die close to u or hitting with skills then kill or just doing dmg the cover system to me is fine for how they want the game to play where u get in there face and die

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  6. Predictive cover needs to go away completely. I don't really use the cover system except for accidentally. Since cover was space bar, double space bar is how I dodge and salvaging loot on the ground was also space bar. I ended up just changing the cover button to a mouse button I can't reach easily , so I stop accidentally going into cover. If I need to use cover I just stand behind something . I don't use the system.

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  7. I really like this dev team super responsive to the issues i will be pre ordering cover is going to be key once you get to the real end game and realize you cant go arnold swartzernagger commando killing everything with no cover you will get shredded

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  8. Another issue they must pay attention and solve out is “Dissembling” item with holding “X” button in PS4/5. After destroying item, character keeps trying to take cover and this is sooooo annoying!

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  9. as a seasoned Division 2 player I know I've been spoiled by one of the best cover mechanics out there but the system here feels way too clunky and awkward and there are been dozens times i've died whilst either stuck in cover or not been able to get into it. i also think that the cover system is essential while playing solo (to reload or waiting for skills to recharge) but when i've been playing as a squad of three we almost never used cover as we coordinated and synced our skills to tear through enemies. this squad play is, for me, the most dynamic, fun and devastating way to experience the game but not everyone will be able (or want) to have that experience.

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  10. So in the end game at world level 15 how big of a boost to legendary drops are we gonna get cuz I have been farming for like 4 days now and only have two to show for it and I'm using the og farm and I'm on world level 5

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  11. To be honest, with this kill to heal mechanic, I feel there should be significantly less cover. Cover did nothing more then get in my way and rarely got me killed. They gotta commit to this chaotic fast pace gameplay and really let us let loose. Cover is just plain annoying. Bigger areas for fighting would be much better.
    Something tells me the "Kill to Heal" function wasn't intentional.

    And just an observation, but I feel it was a forced mechanic because they just simply can't figure out how to make a good cover system.
    Saying we "Broke it" may just be a convenient excuse.
    But we'll see after whatever day/week/month 1 patch after it's full release.

    Reply
  12. I play a trickster and cover is used between cooldowns momentarily all the the time…it works well for me 99% of time..very annoying when you die because it didn't tho

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  13. This is just my opinion however, considering how aggressive you have to play the game due to the healing and abilities the cover system has not bothered me so much, I don't use it much and it seems okay when I have used it but, I like getting in the enemies faces so it might just be the way I play.

    Reply
  14. This game would be amazing if it wasn't for this annoying sticky cover system. I can live with the other flaws but this is driving me effing crazy :/ I wish they could just throw this shitty system out the window and let players move around freely. Sure you can ignore it for now in the demo with your super op character but you will be forced to use it in the endgame no matter what class you play.

    Reply
  15. The movement creators for Gears Of War were behind the movement in this game. If any of all have ever played Gears Of War yall would know spamming cover while looking in directions would help you move faster through the map while killing the enemies.. Setting up some funny and dope kills…

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  16. Only time I really use it is reloading and even that happens once a blue moon. Since game doesn’t punish that much for dying I’m just all in with my trickster with autoshotgun and use time bubble to reload/swap to my LMG eventually when shotgun needs reloading and I need to clean up space for it to reload.

    Reply

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