Outriders Devastator Bleed Build | New Player Guide



Outriders Devastator Bleed Build | New Player Guide | Ginger Prime Gaming
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Outriders Devastator Bleed Build for new and returning Players.

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#outriders #devastator #build

Outline
0:00 Introduction
1:00 Awesome Video
9:00 The Really Cool Stuff

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11 thoughts on “Outriders Devastator Bleed Build | New Player Guide”

  1. Okay my devastator is wiped but i have that weapon and it definitely drains your health the whole time, down to 50%. It does it in combat, so have an enemy nearby and do nothing and youll see. Bleed just keeps your hp constantly regen so you might not notice it. Unless they ninja patched it to behave differently than the tooltip says since i got wiped. Im still playing but on a ct15 techno now while i wait a month to be restored

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  2. The only thing I'd change is Impale to Gravity Leap. Solely for its traversal. And maybe a mod for golem to inflict bleed as well.
    Otherwise, I really like this build. I just hit lvl 22 with my Dev. Was conna try a bleed "tornado" build. Golem, Tremor & Endless Mass.

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  3. I've started my bleed build journey so I'm getting solo gold tier 9-10 whereas I was only getting like tier 6 solo before, still searching for certain pieces of armour, and in terms of skills I'm using earthquake impale and tremor not Golem

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  4. I'm on CT14 grinding to upgrade to gear 49 right now and this build in general works but I must admit it' gets boring without the leap. Swap that bleeding bullets to an improved T3 version you get form the Bulwark available at Tiago's shop, then you will really spray bleeding. That switch from 4s to 1s to apply bleed will give you a fine dps boost and a ton of survivability.

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  5. Honestly Brian there is a lot to change here if you’re doing a bleed Devestator build. First off, your armor mods should ALL be about your earthquake and impale abilities. These two moves synergies are insane but you have to have the right mods for them.

    For earthquake: you need blood shock, extra quake, earth’s legacy, and ground crush. The logic for earth quake is it’s your opener, massive cone and massive bleed and initial damage, followed by impale, which as you’ll see next (with the right mods) can annihilate mobs and bosses.

    For impale: you need impaler, sharpened spike, rivers of blood (a MUST for a bleed build), and forest of spikes. Rivers of blood in particular will help melt anyone who you just hit with earthquake (as long as earthquake has the bleed mod on it). With both earthquake and impale sporting their damage increases, their upward numbers get nuts.

    I know it sounds like a lot but tier II mods are a waste on bleed Devastators. Bleed Devastators NEED to use class specific ability mods to eek out all their ability mods to give them the damage boost especially for challenge tiers. All those mods I mentioned are used in all the budget bleed anomaly builds.

    Another thing. Your amor needs to prioritize the following stats for bleed builds:

    1.) Cooldown Reduction
    2.) Anomoly Power
    3.) Status Power
    4.) Skills Life Leech

    Cooldown is a must on all your armor pieces for a bleed build as it will make earthquake come back in around 5-6 sec, which is your bread and butter. Next, anomoly power will obviously stack up the base power of both earthquake and impale which can both melt mobs and bosses. Next, status power will impact you bleed stats. Skills life leech is a fine alternative if you can’t get anything else.

    With that, in your skill tree, take out that point you put into Red Rivers (you don’t need the time duration on bleed with a bleed Devastator, you’ll kill stuff so fast it won’t matter) and move it into Protected by the Anomaly, which will give you an armor boost of 40% of your anomaly power (hence why your armor must have Anomaly power on it).

    Unfortunately the endgame doesn’t favor anything but dps speed run builds. Following this layout was a game changer for me in the end game content.

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