Outriders – DEVELOPER BUILD #1 IS TERRIBLE! WHY WOULD YOU PROMOTE THIS!?



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Outriders – DEVELOPER BUILD #1 IS TERRIBLE! WHY WOULD YOU PROMOTE THIS!

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31 thoughts on “Outriders – DEVELOPER BUILD #1 IS TERRIBLE! WHY WOULD YOU PROMOTE THIS!?”

  1. The death proof set is a Firepower set perfect for setups run with guns like fatal symbiote and used with the right skills and I have hit 400 mil all the time since horizon. I'm will to provide any info to how I set the build up. Bolder dash is great for stacking armor which also boosts Firepower on deathproof set and is more sustainable than statue set. I have mained dev since day 1 and this set has not been good till now.

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  2. Now that the timers are optional, I've seen so many build videos that are beta builds and not meta builds, they take about 30 minutes to complete a solo run. This was on a Techno too, tried promoting it as a tank/healer build , on a Technomancer. That being said the biggest mistake I see is players not taking advantage of classes like Techno and Trickster. Techno is long range, I have about 105 long range damage on top of everything else. Trickster obviously is close range so I have about 94% extra close range dmg. Techno's need to stay at long range to get max damage, and likewise with Trickster staying in close range. I guarantee people will see a difference.

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  3. This is just further proof that they have NO IDEA what they're doing when it comes to this game. They've repeatedly said that "they want us to feel powerful". How can that be when everything they've done says otherwise. Nearing mods and weapons. The elites and bosses are often overpowered and take very little damage even after all the supposed buff that they've done! I had such high hopes for this game and apparently after this most recent update the damage output is broken. At least for me it is. If the base damage of my primary weapon is over 3k there's no reason that my crit hits are anything less than my base damage. They supposedly "fix" multiple things all while breaking a bunch of other things. They should just walk away at this point.

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  4. There's still this weird vibe that if you're not doing a "bullet go brrrrrr" build that deletes targets with 1 million damage bullets, you're "not the most viable"

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  5. That’s what I be saying the fact that it’s pve every legendary set should be powerful af in its own way not just shooting builds ya they took the timers off but it’s takes forever too do expedition with other builds only builds are shooting and pyro arcai

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  6. I saw people im discord joking about this build, now i know why. Devo is my main, and this does not promote playability. Devo desperately needs some love, its been downgraded to hell and back while the rest of the classes got tons of damage.

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  7. I want to also say seperatly that now with the removal of timers we should encourage diversaty and take screen shots of your setups. Like i made a tank with the statue set and its boost my team so much but my dps is doody but okay cause imma tank and its so fun just blocking bullets with reflect and using my armor on mates when they bout to be downed for clintch comebacks fun from the whole kill

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  8. I love that there is no timer any more and we can finally play around with builds but this is like going from 1 extreme to another. With the timer we was forced to play a specific build in a very broken game, could barely compete a mission that had crawlers because their animations would freeze up the game or you'd get 1 shot. Now it's like oh great I can play whatever but it's gonna take twice as long and isn't any more rewarding than it was before. Oh I can get everything from tiago now…. that's awesome I just have to live in the game to earn the drop pods to do so. PCF is a joke. They want to force us into playing the game the way they want instead of just giving us a fun experience. Find a happy medium, inform the community and for fucks sake deliver. This is build is nothing more than them trying to get people to stay in the game as long as possible because if it takes months to achieve something they might have enough time to pull their heads out of their asses and come up with 1 fix that lets face it will be broken anyway.

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  9. I suppose it does beg the question of what is a trash build? Whilst I do agree with you Cloud that it was silly to for the devs to use this build as a showcase of what the Devastator is capable of.

    However, I personally think a useless/trash build, is a build that can't function at the end game in any capacity whatsoever. I have a 60k Health Trickster Tank that has no problems soloing CT15 expeditions with just his pistols and 6 or 7 damage mods. I can see why they put timers to synthetically increase the difficulty as the AI is not all that hard compared to other games I've played.

    Oh yeah. Can you please relay to PCF to change legendary guns and armour attributes to be dynamic instead of being static. As legendarys as they exist now hurts build diversity for those of us that want to min-max.

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  10. Are they not promoting the fact that you can now do anything and still progress? I really like your content man but pcf were slammed for forcing us to choose straight dps and have zero build diversity. Now they've fixed that and given out an ad clear support fun factor build highlighting that anything goes now and you're haring on it for not competing with top damage? I disagree with you man I really do.
    But still, love the channel my dude, just wanted to put in my 2 cents

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  11. Devs make trash builds because they dont know how to play there games let alone making them better. Its laughable when they think they know their game and what is good or bad…..I bet when they developed the build they removed the timer.

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  12. Even with the timer removed I see people stilll going for the glass connan builds instead of putting points in survivability by using armor mods or increasing armor and resistance on the skill tree the last thing you want is a random KO ruining a run.

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  13. It uses bullet reflect, surely it would be better on maps full of humanoids? But the dev will always fail in comparison to a techno pyro and trickster for clear speeds.

    I clear maps in 4-5 minutes on a techno, 8-10+ on a dev depending on build.

    But it all depends what your looking for in a build or playstyle.

    I am and will always be about fastest clear speeds with FP builds.

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