Outriders Expeditions guide is a common thing players are looking for given the challenging nature of the content. The Outriders Expeditions Farm is regular content loop for many endgame players. Even with many of the Outriders Expeditions tips available, many feel the timer is unnecessary.
Outriders post-campaign content was a huge focus prior to the game launching. With no planned live service features, many were looking to the endgame loop for the bulk of their gameplay and value. People Can Fly made a handful of decisions about the structure of Expeditions that many praised, most notably, not getting any rewards until the end, to prevent folks from only farming early bosses and checkpoints. The timer being related to the quantity and quality of drops, however, has become a focus of criticism due to the nature of the Outriders classes and power structure within the game. If all that matters is DPS and time completion, many builds and even one class are being seen as unhelpful or even cumbersome and antithetical to the endgame itself.
Outriders is a cooperative role-playing third-person video game developed by People Can Fly and published by Square Enix’s European subsidiary. It was released on April 1, 2021 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Stadia. Timestamps below…
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6 thoughts on “Outriders Expeditions – Players Hate The Timer”
I literally stopped playing because I discovered there's timers for end game content. I just don't feel any motivation to get there now. Whoever thought this was a good idea should be slapped.
Nah u dont understand endgame content is a puzzle u have to solve it the timer is there so u dont get lost much like the unskippable cutscenes who would know they playing outriders wuthout those?
i can play T12 with a group and be ok. I cant even beat T9 or T10 Solo.. because I can easily die even when Im geared good for T12. This game is pissing me off for that. I have to depend on other people to progress.
The crowd control abilities not mattering as much simply come down to the fact that “the best form of crowd control is death”
Wasn't here for the Live, but I think just making some expeditions into different mission modes could help, like protecting an objective (cc builds) or surviving X time (tank / heal)
The issue with a lot of players is they want to do high damage and progress to tier 15 without putting in the work to level up their gear along the way.
My friends and I stay at whatever tier we can consistently get gold at. Once we feel like our time is too fast we will level up our tear and then go back to whatever gets us good until we level up again.
Getting gold on 12+ seems to give a legendary almost every time. Take your time people and level up your gear and attributes before running the highest tier possible.