Outriders Gameplay Demo Review: Our Impressions on Classes, Skills, Legendary Loot



Outriders Gameplay Demo Review: Our Impressions on Classes, Skills, Legendary Loot. We checked out Outriders Demo in Multiplayer and solo, tested out the classes, and farmed some legendary loot! These are our First Impressions, Reactions, and thoughts about the game. The footage is from Playstation 5, but the game is available on PC, PS4, PS5, Xbox One, Xbox Series X, and Stadia.

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Timestamps
00:00 About Outriders Demo
00:42 Classes of Outriders
01:30 Understanding Outriders
03:20 Outriders Loot & Builds
04:00 Monetization
04:32 Cross-Play
05:00 Things to polish
05:50 PvP vs PvE

About Outriders

Outriders is a 1-3 player co-op RPG shooter set in an original, dark and desperate sci-fi universe. As mankind bleeds out in the trenches of Enoch, you’ll create your own Outrider and embark on a journey across the hostile planet. With rich storytelling spanning a diverse world, you’ll leave behind the slums and shantytowns of the First City and traverse forests, mountains, and desert in the pursuit of a mysterious signal. Combining intense gunplay with violent powers and an arsenal of increasingly twisted weaponry and gear-sets, OUTRIDERS offers countless hours of gameplay from one of the finest shooter developers in the industry,
Outriders Features

Four Unique Classes: Create and customize your own OUTRIDERS and choose from one of four unique classes to annihilate your enemy – each with its own devastating array of abilities.
A Dark and Desperate Journey: Discover the hostile planet of Enoch as you embark on a journey to the source of a mysterious signal.
Intense Shooter & Deep RPG: A true genre-hybrid, OUTRIDERS combines brutal and bloody combat with deep role-playing systems – including sprawling skill trees and endless gear modifications.
A co-op of up to Three Players: Play single-player or join up to two friends in drop-in drop-out co-op as you tackle the horrors of a hyper-evolved planet.
Scavenge and Adept: Customize and upgrade your Outrider with countless items of mod-able guns and gear, as you leave humanity behind.

Outriders Release Date

Outriders is a co-op shooter developed by People Can Fly and published by Square Enix that will be released in April 2021 for PlayStation®4, PlayStation®5, Xbox One, Xbox Series S/X, Steam, and Stadia. A demo will be publicly available on February 25, 2021.

Official Release Date: April 1, 2021.
Demo Release Date: February 25, 2021.

Outriders System Requirements
Minimum Requirements

OS: Windows 10
Processor: Intel I5-3470 / AMD FX-8350
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 750ti / AMD Radeon R9 270x
DirectX: Version 11
Storage: 70 GB available space
Additional Notes: 720p / 60fps
Requires a 64-bit processor and operating system

Recommended Requirements

OS: Windows 10
Processor: Intel i7-7700 / AMD Ryzen 5 1600
Memory: 16 GB RAM
Graphics: Nvidia Geforce GTX 1060 6GB / AMD Radeon RX 480 8GB
DirectX: Version 12
Storage: 70 GB available space
Additional Notes: 1080p / 60fps
Requires a 64-bit processor and operating system

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26 thoughts on “Outriders Gameplay Demo Review: Our Impressions on Classes, Skills, Legendary Loot”

  1. Coming from a purely solo perspective here, it feels like a cover based shooter where cover barely works. Combat feels like the weirdest parts of Anthem, story feels lacking as well as voice acting. And I freaking hate every character. No one is likable, AT ALL. And it's hard to give a damn about the story if you just want them all to fail. Also as someone who loved Gears of War, Anthem (despite it's issues I had fun), Mass Effect, this game feels like it should be a win for me but it's just… not. Worth trying out, might be better with friends, but it think it could improve on all aspects. Hopefully it does get a lot more polished before release but as of right now, not into it.

    Edit to add: The one aspect I always despise about looter shooters is it feels like you can't play the way you want. Playing a sniper class and not finding a sniper rifle in the midst of picked up a thousand assault rifles and shotguns, really make you feel like you have to chase the DPS.

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  2. I will compare this game to Outer Worlds – ppl expected gemstone because great Devs and graphics but gameplay was meh ( RIP ) . Now just after death of Anthem and failures of Destiny, death of Avenger ppl want another Looter Shooter just like them but this game is generic, even boring, trying to mix division + Gears of War and Anthem in one but maps and story are HORRIBLE and hype will burry this game just like Cyberpunk

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  3. I've played all 4 classes. Started with the Technomancer, then Devastator, then Pyromancer. Liked all 3 but really loved the Pyromancer.. Saved the Trickster until last because I thought it was going to be a weaker class. Boy was I wrong. The trickster in my opinion seemed to be the most deadly. It allowed me to play the most aggressive, non stop in the enemies faces the whole time. I don't think I went into cover once with the Trickster. Still haven't looted a Legendary yet though. 🙁

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  4. Honestly I agree with you 100% I think there's definitely potential as soon as I figured out the game was played and the loot progression how world tiers actually worked I couldn't stop playing I'm mad there isn't more to the demo had a blast playing. The purest lootet and shooter rpg in a while. No convulted story. It is cringey but it kinda makes me laugh sometimes and then sometimes I do care about what's going on but all in all this isn't what I expected but better definitely going to buy

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  5. Expectations went down the drain after playing the demo. Was just talking it up at work the past 2 weeks, and then my hopes were dashed. Oh well, I hope it sells well for the devs.

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  6. The game does itself a disservice in the prologue by having you hide behind cover and shoot training dummies. It sets you up to think the game is about ducking behind walls and moving between fortified points, and so people compare it to The Division and others like it. This game is a run'n'gun, and once I started playing it like one, I got hooked.
    Your build will be based off of your combination of equipment mods, which you will fine tune through crafting. Even without the ability to mod weapons, I'm able to juggle gear to make very basic builds. The skill tree is not interesting, because it doesn't really change how skills behave outside of numerical buffs. I wish it had things like keystone nodes from POE or Diablo 3's runes which fundamentally changed how certain mechanics worked, because that's what leads to build-defining decisions and novel player behavior.
    When my buddy and I were playing together, we definitely noticed synergies between the classes, and had a lot of fun supporting each other with different combos. I would have ignored the game if not for the demo, and I'm glad I gave it a go.

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  7. Went into the demo with low exceptions from being burned out from the looter shooters and ended up loving the demo. Have 3 of the 4 classed maxed out. Surprised on how much I liked the narrative

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  8. The Diablo comparison is apt and after you mentioning totally see it now. I think that the gear has the chance to be pretty special in the full game, already seeing drops with gear abilities that seem way too powerful for the typical low-level gear curve, higher level stuff should be pretty nuts. Also, I'll be interested to see if the higher world tiers offer new mechanics as well or just spongier enemies in greater quantities.

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  9. So far the game has some issues that really can't be allowed into the full release, but playing Outriders for what it is rather than what people expect it to be has been oddly satisfying.

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