Outriders – HAVE THEY FINALLY FIXED IT?! HUGE Balancing Patch Notes For Worldslayer!



#outridersnews #outridersworldslayer #outridersupdate

Outriders – HAVE THEY FINALLY FIXED IT?! HUGE Balancing Patch Notes For Worldslayer!

Source: https://www.reddit.com/r/outriders/comments/vjqn13/outriders_worldslayer_launch_balancing/

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13 thoughts on “Outriders – HAVE THEY FINALLY FIXED IT?! HUGE Balancing Patch Notes For Worldslayer!”

  1. I'm getting it, only thing I'm wondering is if we're going to have the same experience as we did at launch or a better one.

    Edit: should've been clear and mentioned the server state at launch.

    Reply
  2. 1 build for each? Nonsense. And their nerfs will only change the meta not remove it. There will always be better builds than others. But I’ve found a plethora of awesome builds on all the classes for my preference as a tank build but I have friends who have tested entirely unique damage builds that still perform almost as well as the meta you’re likely talking about.

    And see I’ve already made an insanely OP Marshal build except it’s OP for two reasons: it’s even tankier than standard bleed seismic devs but even more importantly..it debuffs and therefore helps its teammate damage FAR MORE than any bleed dev out there due not only to using endless mass with the marshal bonus but also maximizing the cool down on both it and grav leap with despair to truly capitalize on the debuffs.

    It also even uses boulderdash and if I wanted too I could take 1 mod off for the permanent resistance debuff you can get it with it I just didn’t want too still favoring my tank exclusivity in mind but I will say this build for that reason has a high potential for improvement too from the 3 mod gear sets coming as you can see it can be improved both on its debuffs and tanking even more due to using so few mods still for endless mass and boulderdash despite many more options available right now let alone additional ones coming in Worldslayer.

    https://m.youtube.com/watch?v=cn5t8lqIP9U&t=3s

    As a tank it’s superior. As a support it’s way superior than seismic commander builds. As just pure damage? Sure it’s not as good but you can see it’s still not bad even there.

    But that’s why I didn’t even think Marshal needed buffing. You just have to know how to properly use it. Now I do think it’s stupid endless mass can’t target elites pretty much EVER making it a dud skill half the time. But besides that it doesn’t need anything else yet I hear they’re buffing the set bonus to essentially be limitless lol.

    And it’s because they don’t know their own game of course and why as always I vehemently dislike any talk of “balancing” if you mean nerfs. New content? New deadlier enemy variants? Sure…nerfs? Go away. I only support that for the FEW and most egregious examples, For example….pyros absolutely did not deserve nerf on heatwave debuffing but that’s coming too. What they should have done is simply made pyro debuffs not stack with OTHER PYROS…THAT is what breaks the game. It’s how you have a team of 3 pyros use thermal bomb twice then one tap the boss with moaning winds on all 3 lol 😂

    But guess what? They didn’t touch THAT! Thermal bomb’s debuff is still the same, still stacks and with teammates too.

    Keep the debuffs the same…just make it so they don’t stack with other teammates as that makes pyros not even NEED the other classes. But they didn’t do that because again they’re morons. So why do you trust them to rebalance anything correctly?

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