Outriders Ironclad Technomancer Minigun Build



Have you been using any off meta builds for you class?

This build is built around making your Technomancer into an enemy Ironclad with the HUGE armor and minigun. Overall the build is insanely tanky and can dish out a good amount of damage. The downfall of this build is going to be the elites and bosses as it takes small enemies dying for this build to do damage so drawn out fights are not good.

Being an unstoppable bullet spitter is amazingly fun and this build is actually good enough for me to recommend it to anyone that wants to try something that is not the Blighted Rounds Meta. It can do endgame content but it is slow because you have to waddle around while the minigun is out and there is no rolling. Let me know down below if you tried this build out or some variant of it.

Timestamps
0:00 Intro
0:50 Gear and Mods
5:05 Skills
6:40 Skill Tree
8:03 Build Thoughts
9:30 Gameplay Tips
10:50 Outro

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20 thoughts on “Outriders Ironclad Technomancer Minigun Build”

  1. The best thing about the technomancer is that it requires few mods to make a build i have a blighted rounds build with the infinite minigun as a backup for when my blighted rounds are on cool down and I still have about 6 or 7 mod slots on my armor to slot in whatever i want

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  2. Is this build still usable with the massacre nerf? I'm trying to find some alternative builds for techno and this looks really solid but I don't wanna bother gearing for it if they crippled it.

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  3. As melee damage scales with AP, was wondering how good would cannonball set ( melee kills restores ammo/ +100% melee damage ) to mitigate the ammo issue ( specially in co op )

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  4. Awesome video… But could you tell me what enemies are considered Elite. Been trying to find a list somewhere and I have no luck in doing so, in essence does the CAPTAIN HUNTER MOD effect other enemies besides Captains.?.

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