Outriders: Is this the death of it all? Fortress NERF



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With todays Dev News we see what they are planning on doing with Fortress, is it good, is it bad? you tell us.

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27 thoughts on “Outriders: Is this the death of it all? Fortress NERF”

  1. This is all backwards you have to buff the other mods first.very few builds are 15 viable and by that I meen able to gold every level and that's ignoring the disparity between pc and consol gaming with this.this is pcf shooting themselves in the foot yet again and the player base will show this soon enough.its an incredibly stupid move and here's the kicker I'm allways looking got different builds trying out everything I can possible think of but the vast majority of them can only handle one or 2 ct15s and get gold it has nothing to do with skill 80% of this game isn't strong enough and if you remove the timer people still won't play them because it will take 15mins to clear boomtown.after all the loyalty shown by the current player the 1000s and1000s of hours grinding and helping each other how this has been dealt with is complete and utter kick in the bollock to all fans of the game

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  2. How about just leave it alone. I only use fortress on my anomaly builds. We don't need it for firepower builds. Yes this is a nerf because if now I'm spending 3-4 times more time fighting enemies in ct 15 then that's not good with it being timed with all but the dev being really squishy making solo play even harder. I think yesterday was really my last day playing. I have nothing left to do in the game as I've gotten all the accolades done.

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  3. 0 reason to play an armor, dot or non full offense build. No reason to do this discussion as they did right now. Run off the few players still playing with a nerf in PVE game. Stop wasting time on things that will never hit the game. The game won't be here if they can't just release patches. Wrong time for this.

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  4. I'm glad that I got to enjoy my CT15 clearing AP builds the way that they were before they become CT12 clearing AP builds. And to all of the people that said that Devastators were weak, and I told you how wrong you were, you may once again be vindicated!

    Seriously tho, it isn't that big of a deal, but this sounds like they are upset that people aren't using their weapons enough. I have always felt that Fortress gave AP builds a use for weapons and weapon mod slots. FP builds have gear slots AND weapon slots to use for their builds, and they do WAAAAAAAY more damage. Dark Sacrifice and killing spree…they just have to keep shooting and that is what they would be doing anyway. To make a skills-based character HAVE to shoot doesn't have the same effect…maybe if using your skill proc'd fortress, it would be similar.

    ionno…this whole situation seems strange for this game. Thanks for another informative video.

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  5. I also just need to add that all of these creative builds that they are freeing us up to make would be fine and dandy if there was an actual way to save your builds and try different things without starting your class tree from scratch and trying to identify one piece of gear from the other 14 in your stuffed and overflowing backpack. It's like this game was designed for one main build per character with only a little space left over to collect loot on runs..and that will have to get promptly dismantled to make more space. Build-diversity shouldn't have been an afterthought.

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  6. Sounds like if you run an anomaly build that's gonna become a pain in the ass and even weaker. I guess pyros would still be OK but every other anomaly build is going to suffer greatly. Also it'll make a trickster w/ death shield weaker. To make a long story short they're nerf it and ruin the death shield
    The meta is the meta because because there's only a few legendary sets worth a shit. They're worried about this when there's other problems…. Why does PCF always have to overthink things. We wanted more loot they gave us anti duplication which gives you duplications constantly.

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  7. I can see nerfing, or changing moaning winds…it's being exploited/not being used as intended (and I always forget to use it anyway)…but fortress works as intended…stacking it on multiple guns doesn't give you more boost…I use it on my anomaly build, and rarely even shoot my guns..

    I've been a staunch supporter of the game, but sadly this could be the straw breaking the camel's back

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  8. So basically armor builds will benefit from the new fortress but anomaly builds might be hurting from this. And firepower builds continue to be unhinged. Sometimes I wonder where the priorities are.

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  9. This could be fine. I'm thinking we can replace a survivability mod with Fortress (which has potential to be one of the better survivability options) and get an offensive bonus baked in. Then there's a free slot for a different damage mod on the armor.

    Idk how they think this will create an "ebb and flow" though. The incentive will be to keep shooting and keep stacking.

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  10. Builds are now gonna need new changes along the way once the changes start to happen. It’s gonna be like starting all over again but maybe some builds might be able to sustain some runs with the extra armor that they possibly could get from fortress but more people think that trickster are the only ones who will benefit from it. Gonna have to wait and see what is gonna be changed. Gonna see new changes with builds and the trees as well that haven’t been seen as well so hopefully it’ll bring up other mods and builds as well.

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  11. Fortress buffs all damage by 43%. That was the key benefit. It can be used on an anomaly build.

    What this does, is make it harder for anomaly built characters to reach gold. They said they will rebalance everything to accommodate the nerf, but why? Increasing 43% elsewhere just to make up for the damage will create a new meta.. and then what? Change it again?

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  12. If they really want to change the meta. In stead of entirely a time trials endgame. It should be a points based system with a time component. Headshots, killing sprees, overkills, skill kills, damage taken, etc… Should go into determining gold, silver and bronze runs. The mods are not the problem. It's a dps endgame solely created by time finishes.

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