So I changed one node in my skill tree on this build from the previous video. I decided to lose one of my skill leech buffs for further boost on vulnerability. This is because I realized I always have that debuff on anything I shoot so increasing that would increase all my damage. Therefore the extra gun and toxic damage would compensate for the 6% skill leech loss by healing me more due to the slight extra damage from all sources anyway. So I’m no less tanky but now I do even more damage and offer an even better permanent debuff for my team because my max status power ensure that debuff stays on forever pretty much.
This build therefore is really balanced for a tank. I still get so much healing from weapon and skill leech just because of Blighted Rounds. The AoE gives me tons of weapon leech while my max status power inadvertently helps my smaller skill leech pool still since more toxic damage means better healing. Besides that the only reason I have damage mod for cold snap is because it heals me from the skill leech too effectively giving me two means of going back to full health from skills. And of course the health regen buff from Fixing Wave is really good for my build due to max health increasing that regen and max cooldown making it almost perpetually active for me.
It’s that sort of combination of heals on top of a large health pool and armor that make this build a tank too while providing superb tram utility with both defensive and offensive buffs and debuffs and heals. And it’s damage is clearly not bad either on top of still doing great AoE damage.
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Will be trying this build on my Techno for sure! I've really enjoyed playing with your Trickster and Pyromancer builds as well. Thanks!