Outriders: Most Overpowered Technomancer Anomaly Build! (ENDGAME 2.0)



Here are timestamps if you want to skip around:
0:00 Gameplay
5:17 Class Nodes
7:59 Skills
9:38 Weapons
12:10 Armor

Outriders is a third-person shooter mixed with elements from role-playing games. In the beginning of the game, players create their custom characters and choose from four classes, each of them has unique abilities that the players can utilize.[3] The four classes include the Trickster, which has the ability to manipulate time, the Pyromancer, which can manipulate fire, the Devastator, which can unleash seismic attacks, and the Technomancer, which uses turrets and other devices.[4] These special skills have a short cooldown time and can be combined with other skills for maximum effects. The game features a skill tree that allows players to unlock and upgrade their skills.[5]

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14 thoughts on “Outriders: Most Overpowered Technomancer Anomaly Build! (ENDGAME 2.0)”

  1. Heya. Oroboro, Peeve Peterson are on Twitch using a Dark Souls 2 mod that effects invasions. It’s called Blue Acolyte Mod. The biggest change is that Red Orbs will send you anywhere, instead of just the zone you’re in (like how Blue Orbs work). The other big effect is preventing cheating/hacks . They get consistent invasions, and are enjoying a return to Drangleic. Might want to check it out.

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  2. I've been using this build recently and it's been the most fun I've had on techno. Have you tried a breech shotgun with grand opening? each pellet that hits on the first shot in the mag triggers an explosion each which can get crazy. I play solo though so I get both vulnerabilities because they work with the weapon mods as well.

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  3. Freeze builds mucho fun – however, the AP tree nodes boosting weapon mod damage is incorrect. I have tested extensively and did so again just now. You may have been seeing increased damage from statuses. The only thing that boosts weapon mod damage is percentage increase to status mods or anomaly damage buffs.

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  4. Just wanna say. AP doesn't boost weapon mods. It's the skill tree nodes that do. 30% more dmg to frozen, means scrap grenade will also hit 30% harder.
    Same thing running Borealis.. 90% more dmg to frozen… counts

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  5. Also for those wanting God roll pieces quickly (30 mins per piece)

    In this example, let's say I'm looking for Anomoly, cd, skill life leech with a specific mod.

    1. Make a level 2-4 character (just as you enter Rift Town). We will call this character Dummy
    2.Transfer one piece of gear from main character to Dummy. Sell it to vendor for heaps of scrap of Dummy.
    3.With the scrap.. buy Green level 2 pieces with the correct primary stat (Eg, Anomoly power) on the Dummy
    4. Put this into stash and take it out on main.
    5. Make it blue at zahedi. The mod it rolls here doesn't matter.
    6. Increase its level to 11. At 11,it gets a new substat (rng). If you don't get the one you want, press alt f4 to quit game.
    7.Log back in and raisef level to 11. If you get cooldown or skill leech move to next step. if not alt f4 and try again.
    8. Exit out of zahedi to force a save.
    9. Go back into zahedi, raise gear to 21
    At 21 you get final substat roll. If you don't get want you want.. alt f4.
    10. Once you got all 3 substat.. then raise level to 50 (keep it blue)
    11. Then make it purple. If you don't get the mod you want, alt f4.

    When this process is done, you'll have your God roll. Takes me on average 30 mins

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  6. How the hell is this an anomaly build ? You have chosen middle path which is a tank build and you say multiple times all damage comes from weapon mods, try posting an actual anomaly build without your crap moaning winds spam. This build has been posted hundreds of times before as a firepower build. Bullshit click bait title with a bullshit build.

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