OUTRIDERS MOST USELESS ABILITY – BOULDERDASH SUCKS & HOW TO FIX IT! – Outriders Devastator Abilities



OUTRIDERS MOST USELESS ABILITY – BOULDERDASH SUCKS & HOW TO FIX IT! – Outriders Devastator Abilities
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easynow1337 aka easynow 1337 here with outriders build and sepcifically an outriders devastator build with this outriders devastator bleed build & outriders devastator gameplay shown we are looking at outriders devastator boulderdash build and how useless outriders devastator boulder dash is – even with outriders boulderdash build and a legendary set that helps with outriders balderdash – the outriders boulder dash ability is hard to control and the outriders boulderdash sucks – it could be the outriders worst ability and armour set being the outriders worst legendary in the game ! the outriders death proof armour used in an outriders death proof build helps with the cooldown of the boulderdash ability that is why we use the outriders death proof armor

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12 thoughts on “OUTRIDERS MOST USELESS ABILITY – BOULDERDASH SUCKS & HOW TO FIX IT! – Outriders Devastator Abilities”

  1. I love boulderdash. I use mid tree build with anomaly on my armor. I use endless mass to group enemies up then boulderdash through them. With captains i use endless mass then boulderdash and to finish them of gravity leap. I do think they need a lock on feature for boulderdash just like gravity leap. But other then that its my strongest ability and helps with survivability, debuffing, health regen and crowd control. Its a very versatile ability. But i am only at ct12 so im not sure in the higher tier enemies.

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  2. You said a whole lot about boulder dash and what could make it better. I think it needs only 2 things…… being able to control where he slams. that alone makes this a viable tool otherwise is garbage. just to make it a little better bleed. That's all it needs.

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  3. My boulderdash build (which doesn't use deathproof, because "why?") Boulderdash on a 10.5 second cool down, which means the weapon damage bonus from top tree virtually always up. blah blah blah. My deathshield hits for over 1 million dmg, straight weapon dmg.

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  4. Trigger second time to trigger slam for sure. Auto bleed for sure. Unlimited range. I don't see how it would be op to have unlimited range. A single bullet from a bullet build does more damage that this. I would also love to actually plow through enemies instead of getting stuck on them. Replace the bleed mod with one that pulls enemies towards you on slam. I would also like to see this scale it's damage off of armor or hp, and anomaly power. Faser beam scales off of status power so it wouldn't be unprecedented. This would potentially make the middle tree viable and add a unique flavor to the tank of the game.

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  5. I want to main devastator so bad purely to make a 'HULK SMash!!!" build with boulderdash. If they 1) increase the smash radius, 2) give you control on when to smash, 3) if you collide with an enemy automatically smack down and 4) improve the way it interacts with the environment (i used to either yeet over walls or get stuck on them). optional: improve its dmg slightly but not OPNERF levels.

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  6. 106k firepower and 44,3k Anomaliepower (base) at ct15, what Do you think Do this skill? A wonder? This skill can give you a lot of firepower perma. And AR weapons at close range xd, try shootgun with 17m range.

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  7. Finally someone is thinking that same thing…..Deadproof build and marshal build really sucks, I don’t know why they makes them, the boulderdash and endless mass is very low dmg and extreme hard to control! They makes the Devastator can only run seismic commander and Statues build! PCF should change the legendary boost to other skill or change the skill effect!

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