Outriders – NEW BEST AP Trickster Build For End Game CT15 INSANE Damage Guide



Outriders – NEW BEST AP Trickster Build For End Game CT15 INSANE Damage Guide
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Here’s a link to the build for reference (please drop a like if this helps you)
https://outriders.app/build/f33b432d-26f3-47da-a0bb-097957b74859

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38 thoughts on “Outriders – NEW BEST AP Trickster Build For End Game CT15 INSANE Damage Guide”

  1. Man…I like how you think! Pain Transfer makes so much sense, Firepower or Anomaly Power. With that uncapped Trespasser set bonus Venators Knife got crushed since Pain Transfer is already on the gear otherwise you could have a steady 36% all the time more easily. I watch all your videos, keep it up Brotha!

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  2. Nick, this build is amazing I put it together yesterday and did a bunch of runs with it yesterday, I consistently out-damaged everyone I played with mainly because of the amount of AOE from Time rift. I ran mines fully glass canon no defensive mods and boyyyyyyy I can slice through anything. 😂
    Thanks for putting this together

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  3. Thanks for this mate. As someone that played devastator last I got used to simply running firepower builds with the special rounds. Got bored of the classes kinda playing the same, so AP builds are my go to now days, and learning the best AP builds for the classes is a massive W for me by you. Pyro was my favourite but since trickster was my first, might have to go back and give AP trickster a go.

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  4. What is that cosmetic on ur helmet called? In the FP Trickster Build I was already wondering since I dont seem to have this helmet although I have >75% overall unlocked gear

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  5. 5 rare pieces with anomality, close range and cooldown are way better than having 3 pieces of the Trespasser set and 2 crafts with anomality, close range and cooldown. The optimal mods, I use on my 5 pieces of rares with close range, anomality and cooldown: Helm – A little bit of pain and Power assimilation. Armor – Time Crack(alternative is rad jump) and Anomaly echo. Pants – Captain hunter and Untamed power. Gloves – Long range and Pain transfer. Boots – Instant reload/Unstopable force and Rejuvenation. I also don't use the melee skill, BUT instead I use Slow Trap. Additionally, my build is Reaver/Harbinger, ends with the last skill in Harbinger. Even though I am missing damage like this, I got tons of survaivability and I got to say that I do more damage than you, even like this, due to the better mod choice. In the end, I wish to thank you for sharing this, keep up the good work. P.S. Funeral Pyre(multi shadow comets) > Damascus.

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