Outriders – NEW Best Devastator Build For End Game CT15 INSANE Damage Guide!



Outriders – NEW Best Devastator Build For End Game CT15 INSANE Damage Guide!
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Divine games : https://www.youtube.com/c/divinegames/videos

Starter FP Dev build : https://www.youtube.com/watch?v=pQch2T0U2GM&t=145s

Statue Set build : https://www.youtube.com/watch?v=RQfKXfdpaHA&t=61s

Deathproof set bug : https://www.reddit.com/r/outriders/comments/r1devw/deathproof_warden_stat_stacking_and_how_it_works/

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44 thoughts on “Outriders – NEW Best Devastator Build For End Game CT15 INSANE Damage Guide!”

  1. Damn I keep seeing gun builds as the best and I only played gun techno so I'm sick of gun builds and I want a tanky ap build I was hopeing you had something that dose good damn maybe next vid… still a good build

    Reply
  2. It seems like PCF mightve reduced enemy armor on CT15 in the last patch. The drop off from the special bullets which bypass armor to reg doesnt feel as crushing as it was earlier. Also this is just an especially strong FP build given the devastator’s historical issues with gun builds.

    Reply
  3. The one big problem with playing this build is killing the birds that spin on mountain outpost its 8 birds that t spawn towards the end I died everytime because the build is so slow . And sometimes died when came to the behemoth 's , this a good boom town build.

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  4. With lv48 values
    Basic was like 130k fp 50k ap 80k armor
    Topping at 372k fp 83k ap and 786k armor
    Skill tree:
    Down to mid grabbing top 45%fp on protec skill
    15% of ap to fp
    5% of armor to fp and ap limited to 40% of initial value
    So now from all this
    7, 86×5= ~34k+ fp and ap
    => you can stack more armor with earthquake +XXX armor for each enemy hit during 10 sec and you'll have more firepower or keep the 2 protective skills for 45 %weapon dmg always active
    I don't have a good weapon with anomaly boost but it does synergize with the build, any pulse riffle with tier 2 anomaly boost and ds should max out your straight dps without switching

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  5. This FP Build is much better and consistent than the Statue build which I've played some months ago. The issue with the Statue set is that once you get staggered, the set bonus gets lost.

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  6. Hey nick, I’ve managed to make a build that can do over 2.3M firepower and 9.5M armour. It isn’t fully complete but I know what I’ll be putting on it, I’ll be happy to share it with you if you’d like to do more testing and make a video on it. It’s a dev build btw

    Reply
  7. Nicely done man 👍 I'm getting some solid info, definitely plenty to go back to my Dev build and play mod/gear Jenga 😎

    Also, wow I'm playing quite defensively compared to absolute hate-unleashed I saw on your playthrough (Did Doom Eternal teach me nothing ?!)…

    Reply
  8. I start the game 4 days ago a friend help me reach lvl 30 and i have the build…i did 412 mil damage in a full group…me a pyro and a techno and i outdamage them easy…this build is crazy espacially when you fighting big monsters elites and bosses

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  9. I tried the almost same build as you…but it doenst work for me. My dmg sucks and my survivability also….i dont have dark sacrifice yet but still it doesnt work for me :/
    I am doing 200 mil dmg while with my seismic and anomaly build i am doing the double.
    What do i do wrong, does dark sacrifice really makes the difference?

    Reply
  10. Great build, not as consistent when playing in a party, but completely broken with de-buff Pyromancers, in that case its almost instant kill. I used the same, except instead of the AR bonus damage mods I go down towards Heirloom Armor and use Colossus, stone circle, and through the mob. And I use a Shotgun (Markson OL "Emperors Will") that includes the damage link T2 mod and add dark sacrifice, which also has bonus close range damage and crit damage, and the Fatal symbiont. The shotgun is good to get a bit higher single target when all the damage bonuses are in play, sometimes I get 1mil+ per shot on crits. Still experimenting with this.

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