Outriders – NEW Technomancer Build Guide Almost ANYONE Can Use! Outriders Worldslayer



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Outriders – NEW Cryomancer Build Guide Almost ANYONE Can Use! (Technomancer) Outriders Worldslayer

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14 thoughts on “Outriders – NEW Technomancer Build Guide Almost ANYONE Can Use! Outriders Worldslayer”

  1. Looks interesting. I would go full AP and use the weapon mod to get, u thing, 40% FP based on your AP. That will make the turrets much stronger. Also, the in the pax tree on the second talent take the second one, will work better with the rest.

    In my case I'm pairing this set with the minigun, crazy stuff when you start hitting 1M AP.

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  2. Just curious does apoc gears third talent drop as any talent of is it restricted to certain talents? Ive been grinding for days looking for a specific talent to be in the 3rd mod slot but I keep seeing the same talent alignments.

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  3. What about me, I have no set items yet🤣just a question, I have finsihed the campaign, and tried one trial. Is this what everyone doing now? Trials or combo with expeditions?

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  4. I stopped watching when you showed your gear and it was full legendary gear in all slots.. in a build guide for (shhh..almost) ANYONE lol. Sick of these misleading video titles.

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  5. Middle or bottom tree is a better fit, sacrificing blighted turret with the potential for 3 turrets lighting things up I think is a waste. You'd get 30% damage in 3 clicks. Lethal devices is much better. Which leaves you one additional skill as filler, cold snap, fixing wave, or even tool of destruction. Weapons should be used as a support for your skills as this build shines with anomoly. Just my thoughts

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