Outriders – New Update and Patch REVEALED! Dev Team Replies To Furious Fans!



Outriders News Update – So we’ve got a brand new update from the Outriders team that a new patch is headed our way. Plus what about the legendary drop rates? We’ve also got an interesting reply about that one as well…

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Sources:
https://twitter.com/Outriders/status/1399798992880521231
https://www.reddit.com/user/thearcan/comments/
https://www.forbes.com/sites/paultassi/2021/06/01/outriders-is-maddening-because-its-just-so-close/?sh=1dbba18b27d0

source

22 thoughts on “Outriders – New Update and Patch REVEALED! Dev Team Replies To Furious Fans!”

  1. What I do not understand, is why they keep saying it is not simple. Each world tier and CT has a percentage to drop legendary. Just increase those across the board. Since we cannot target farm legendaries, it should be "doable" to guarantee 1 legendary on CT15 gold completion.

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  2. Their response was a deflection and kind of disrespectful. Like is said in the video, it's your game. You should know what people are driving at because you hold the information on how these systems work. Also, the solution is pretty easy as a good first step: Decrease the loot pool and make certain expeditions contain specific gear in their loot pool. When you have ALL possible items in the pool you're going to make it incredibly hard for players to aim for specific pieces. However, that is by design when you don't have proper end game content set up at or soon after launch and this is a thing so many live service games fail at and look for any excuse and deflect instead of being honest. What would be true to say is, "We don't want you to get what you're aiming for in loot because when you get it you won't have anything to do and become disinterested in our game."

    It also doesn't help that we don't normalize holding live service games accountable when time and time again studios push and release incomplete games to complete later. No, no. The standard should be that your live service game is not in the green to release until you have established end game loops developed and it's never going to change unless we stop validating these types of games with an initial purchase. This response by them is so stupid and bad for their image. The game is boring. Good riddance!

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  3. Oh my god… I try to be civil. But ** those responses from the devs. It's not rocket science… the answer to 'why' the masses are complaining about drop rates is because they are not feeling rewarded for the time and effort they are putting into the game.

    My friends and I can not complete builds, because we can not get the items needed to make them work. There isn't even a flicker of hope… after many hours of gold finishes, not even a little closer. If hours and hours of 'work' do not yield progress towards a goal, the result is simple – I'm done.

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  4. UGH! 420 hours into the game and still… no google of the edge of time…. how is that even possible!!!!!!!!! best way to fix legos (in my opinion) will be rotating Tiago. However, if that is too difficult to accomplish (as was claimed to be… lol) another way around it will be to make at least 1 legendary drop (random) to be permanently awarded for completing ct15 with 3 star. That will help promoting group collaborations, and to make people happy as at least get something out of the run… Otherwise, everyone will just remember the potential of what this game it could of been. #AnotherAnthem #nomoreexcusespcf

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  5. "Increase the drop rate" means "increase the drop rate of quality items". "Quality items" means, "low rate or no chance for duplicates". This should not be exclusive to legendary items, just do it across the board so low tier can also get quality drops. It's really not that complicated. The keyword here is "quality".

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  6. It is a bit offensive that they pretend not to understand the issue with legendary. I found a lot of threads of people complaining that CT15 simply do not drop. I can confirm it, a couple days ago we did 4 CT15 and literally not one legendary. Changed to CT14 and we got at least one per run. It is also stupid how you can drop everything everywhere meaning that you can wait weeks for one piece to drop and still don’t get it (a friend of me is waiting for death shield from a month now, and we did around a hundred expeditions together). That’s not so difficult really…

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  7. Lower the drop percentage on that cannonball nonsense and create loot tables specific for each zone. Seems like they just copy and pasted the same big loot pool to each expedition. Maybe thats why you cannot target farm specific items.

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  8. Sounds like a bunch of excuses after catching a lot of backlash due to low legendary drops. Combined with the disaster of a launch, slow response to fix issues, still no appreciation package like we've been promised, and people leaving the game in droves, I can see why they are a bit irritated, but without us they don't have a game or future so they need to stop the crap and just get the things done.

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  9. I know it wouldn’t be that hard for them to change The drop rate for ct 13 14 and 15 cause they already had it ON stadia AT RELEASE then changed it to there stupid percentage system just do guaranteed legendarys and people would be Happy again!!! Boom and while your at it Un Nerf the trickster ever sense that first nerf tricksters have Sucked!!!

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  10. Drop rates are garbage. I have not really gotten any legendary items that I have used. CT15 is not worth the effort because I feel like there is little difference in drop rates from CT13 and CT14. I have completed too many expeditions to be honest and the reward for doing them is minimal to say the least. Why I have not played the game in almost 2 weeks now. PCF killed their game.

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  11. Their explanation is total bull, trying to say anything except that they screwed up the lego drop rates. PCF can take their excuses and shove then straight up their backside.

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  12. Its pretty simple to fix the drop rates issue, just have a lego drop example ct12=1 guaranteed drop + r n g, ct13=2 + r n g and so on depending on you clear time , gold, silver bla bla bla, and ROTATE the drops! I keep getting the same loot drops over and and over again with maybe 1 that i dont have every 50 or so expedition runs. Make a gold timed run worth it, i cant tell you how many gold runs i have done either solo or in a team and we just got nothing at all, just rares and epics. Its not just me the whole discord server i am with has the same issue 10 runs with gold clears and maybe 1 lego dropped eg: cannon ball alot of those times. Its frustrating as alot of these players including me just wants to find that one piece of gear or mod that they desperately need but it just will not drop. I started a new playthrough on another character just to see if i can find the mods i need for my main character, it should not work this way.

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  13. i don't have a problem with legendary drop rates, i get them a lot. My problem is i do get a lot of dupes and low number rolls. tia should also sell rotated items… i still find farming ct 14s the easiest. even tonight i did about 8 games CT 14 with all dropping legendaries, and since the last patch i've had two games that dropped 4 legendaries one shot.

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  14. To add abit more to what the CMs response usually means. The CM likely knows EXACTLY what the player base means by drop rates and if what but to convey it to the team he needs specific player feedback to relay and show to the team. It feels unnecessary but it's common.

    Also, honestly drop rates aren't a lite thing to tweak. Its a major production decision and takes a good bit if play testing from the sandbox team. Also, everything works on a priority system. So with theit probably smaller team their bandwidth can only work on so much. Between inventories deleting, items returning, and armor not working, drop rates would be behind all of that (imagine super high drop rates while still getting 1 shot left and right! It would have frustrated people to no end).

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  15. Anyone have an issue with the PS5 version crashing the console and powering it off? Haven't found anything on this. Seems to be similar to the miles morales issue but i have no idea.

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  16. PCF to me are blaming the players the updates they do don’t actually do anything then you see the big update a small team of 20 from biomutant do within a week is making a bigger team from outriders look pathetic there excuses and response is appalling to be honest

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