Outriders NEW UPDATES – Dev Team Shares Upcoming Changes & New Cinematic Trailer Impressions



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Outriders NEW UPDATES – Dev Team Shares Upcoming Changes & New Cinematic Trailer Impressions
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44 thoughts on “Outriders NEW UPDATES – Dev Team Shares Upcoming Changes & New Cinematic Trailer Impressions”

  1. Can we get them to talk about console aiming? It's really not smooth and we cannot turn off aim acceleration. Aiming feels awful on console after playing on PC, to the point it affects gameplay a bit.

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  2. If they don't fix the bug that caused all of my inventory to vanish, I don't really care what else they do. That one bug makes the entire game worthless. I cancelled my preorder and won't consider buying again until they convince me that it is fixed.

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  3. At first I wasn't liking the gameplay of the demo but then It grew on me. I think Im gonna be addicted to this game after seeing all the stuff from the trailer, especially all the new monsters and boss battles. Im really excited now…

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  4. personally if they added wall bouncing esque mechanics to the game id absolutely be in love. however im only half serious, i know alot of people dont like the gears movement or cover system and thats fine, i want as many people playing this game as possible. the cover mechanic def needs a tweek. but personally im not broken up about it, i hardly use cover to begin with if i do its just to run around it to break LOS. my big gripe will be the lack of ingame chat. especially with crossplay. that will slow things down in the endgame especially for solo q-ing.

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  5. It seems that player uses only one class where for me I am over 5,000/2,500 shards for my devastator (main) but ive farmed on all my classes so total im probably close to the 9,000/4,500 mark

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  6. To the ones who have obtained the iceberg: do you also have issues with the mod that says you can freeze enemies on landing critical hits? i was wondering if its based on luck that you get a freeze wave or not so I tried several times (on different enemies too), but apperently i was unlucky(not even one freeze). At this point I am doubting my knowledge of critical hit zones hahaa. They are mostly heads and give yellow numbers on hit, right? Maybe I just have to wait for the full game to release, so I can dismantle the weapon, get the mod, use it on another weapon and test it again. I trust the Outriders team. They did an amazing job. And this mew trailer. Im hyped for the lauch at 1.april:).

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  7. Huge fan and super thankful for all of your work! One piece of feedback, the A in “craft” Is pronounced the same as the A in “math”. It is not “Croft” or “Moth”. With peace and love.

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  8. I grabbed the demo after seeing your past few vids! I liked it. I did the tank one first since I usually play tanks classes.. like THICCBOI I’m Anthem. Now I’m trying Techomamcer next. Had to get my mouse game back down again since I went back to MMO’s since Leaving Anthem that last time so long ago.
    Keep up the good work.
    I’d like to see a vid maybe in which tree selections you made for each class and why.

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  9. Anyone feel like there using us to test some of the bugs they could not find and fine tune the game to waht we want? You know like making the game more to what the consumer want……which i might add im happy about because it just works but ya still feel like a tester

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  10. As a legally blind player and loving this game, I really wish they would make the icon for when people get downed bigger and brighter. Something very noticeable because I want to be able to help my team especially in those critical situations

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  11. And i though i have alot shards, my count is 5.5k , 5k, 5k, 3.5k, 3.5k, 3k, 45, 18, 9. I only collecting the blue drops and im 95h into the game. Thats pretty sick, maybe thats the guy with over 200h, at least one youtuber told there is one and showed his inventory.

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  12. The fact ppl are complaining so much about cover mechanics just reveals the amount of "Noobery" going on out there…remove cover all together from the game, there solved. You should never use it!! Never

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  13. They should just allow players to extend the dive roll into a ground slide, which would then seamlessly transition into cover, similar to Gears of War's roadie run (and the cover slide in Bulletstorm).

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