Outriders News Update 6.15.21 Damage Control Reddit Post | Tricksters best tank? NEW INFO



Today we have the Outriders News Update for 5.27.21. Info on Damage Mitigation, possible Legendary Drop rate buffs? Broken mods and set bonuses and more… all in this News Update!

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Timestamps:
0:00 – Intro
0:55 – Index
1:24 – Resistance / Armor Explained
7:13 – Shields Explained (Tricksters best tanks in game?)
10:12 – Damage Reduction & Mods & Nodes
11:22 – Status Effects
13:21 – Primary and Secondary Death Prevention
16:00 – SPIKE Dmg Protection
21:25 – TLDR; Most Important info in a nutshell

News Update Highlights:
RESISTANCE
What does Resistance protect from?

Resistance is a mechanic that serves to protect the player character from incoming Anomaly damage.

In practice, this means all non-physical attacks by enemies. All enemy non-melee Abilities and Elemental Attacks are counted as Anomaly. The perfect example of such an attack are fire grenades from Shotgunners.

What does Resistance NOT protect from?

Physical damage completely ignores Resistance. Therefore, all Physical attacks will bypass this stat.

How does Resistance scale?

Resistance reduces the incoming Anomaly damage by the given percentage, so 30% Resistance is 30% damage reduction.
What does Armour protect from?

Armour is a stat that serves to protect the player character from incoming Physical damage.

In general, this means all melee and ranged weapon attacks in the game.

What does Armour NOT protect from?

Anomaly damage completely ignores Armour. Therefore, all Anomaly attacks will bypass this stat.

How does Armour scale?

Armour value is used to determine how much Physical damage should be reduced. It is compared and scales according to the Armour Reference Value during calculation.

Reference Value is the expected Armour Value on a certain level, WT or CT.

At CT15, a Brood Mother deals around 50K damage with a melee attack. If the player armour is on par with the Reference Value, they will have roughly 30% damage reduction. If the player amour is lower the damage reduction will be lower. Vice versa for higher armour and damage reduction.
SHIELD
What does Shield protect from?

Both types of damage are blocked by the Shield. If the damage is Anomaly based, the damage the shield takes will be based on the Resistance stat calculation explained above. If the damage is Physical based, it will use the Armour value.

How does Shield work?

The best way to describe how Shield works would be to treat it as an additional health bar, which absorbs all damage first, until it depletes – and only then damage is reduced from the actual health points.

Shields should behave exactly like the HP bar, except that they will deteriorate over time. It will also deteriorate faster when out of combat.

The max amount of Shield is equal to your max amount of HP. Increasing your HP will also help increase the max amount of available Shield.

Important: As Shield gains are always based on percentages, boosting your HP can have a significant impact on your shield values.

Note: Last weeks changes to health granted by armour should therefore also have boosted the max amount of Shields in a similar way.

Does Shield offer any additional protection?

Shield prevents characters from being affected by Knockbacks and Interrupts.

The Trickster’s Shield has an additional 5% extra damage reduction that reduces final damage taken. This is a unique effect to this Class and no other Class benefits from it.

Primary Death Prevention
This prevents players from dropping below 30% of health due to incoming damage.

When triggered, it will block all damage for 1.2 seconds and prevent hit reactions.

This mechanic has a 120 second cooldown.

This mechanic will only trigger and go into cooldown when a character reaches 30% HP for the first time while the mechanic is not on cooldown.

Secondary Death Prevention
This prevents players from dropping below 10% of health due to incoming damage.

When triggered, it will block all damage and hit reactions for 2.1 seconds.

This mechanic has a 60 second cooldown.

This mechanic will only trigger and go into cooldown when a character reaches 10% HP for the first time while the mechanic is not on cooldown.

If an attack would take a character below 10% HP, this mechanic’s effect will only take the character to 10% HP and the remaining damage will be disregarded.

ORIGINAL NEWS POST LINK: https://www.reddit.com/r/outriders/comments/o0h1t0/outriders_dev_insights_damage_control/

#Outriders #outridersnews #leeroygaming

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9 thoughts on “Outriders News Update 6.15.21 Damage Control Reddit Post | Tricksters best tank? NEW INFO”

  1. No offense, but who the hell wants to build a Tank, when end game is based off of a Time based system. Not to mention there is no Taunt or Mods/skills that scale damage off of Defense or max HP

    Reply
  2. I already knew most of this, but for me the Techno's leech stopped working. I one-shot a crowd of 5 at CT 13 with an rpg for a total of 1.2mil and don't even get 12k back. Seriously, wtaf? Anyone else have this issue?

    Reply
  3. Another week, another patch, another build adjustment to earn yet another cannon ball.
    but we push on because we see what this game could be… good over view of the mechanics post leeroy.

    Reply
  4. I love the way they expect you to dodge when the majority of the mobs track you when doing so. Thanks for the great video and reading the post for us. A lot of this is common sense to most of us that have played MMo's and Other RPG's for years. Excluding the fact that they have actually given numbers, some insight into the hidden mechanics.

    They do however need to bring the damage up so people will want to build the character the way they want, so we can see/have more diversity, and do something about these timed expeditions. Also make the legendary's more viable i.e buff them so they feel worthy. They look great so make them that.

    Reply
  5. As others have already mentioned, all this new info isn't actually helpful, due to the way Outriders ONLY rewards DPS. Sure you can build a tank and survive much better, but then you are never going to get any legendaries coz u will no longer have the DPS to get gold times on CT15…This just exposes how badly PCF have designed their game…

    Reply

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