Today we have the Outriders News Update for 7/1/21. The Technomancer, Trickster, Devastator, and Pyromancer are all getting skill buffs in a near patch. We discuss what skills could use the buffs in this News Update!
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Timestamps:
0:00 â Intro
1:15 â Upcoming Skill Buffs Incoming Information
3:54 â List of Known Issues
6:59 â Devastator Skill Buffs Discussion
11:31 â Trickster Skill Buffs Discussion
17:40 â Pyromancer Skill Buffs Discussion
24:41 â Technomancer Skill Buffs Discussion
News Update Highlights:
Balancing:
Weâre currently looking to buff a few skills for all four classes. Some of these changes will require bespoke codework though as the changes are not just to their numbers but also to the way they function.
To that end, we will likely roll these balancing changes into one of our upcoming patches. Weâre aiming to buff each class in unison and are avoiding split-buffing, which is why we need a bit more time to bundle these changes collectively for a patch.
Patch News:
Our next patch requires a little more time for us to ensure its stability, especially following the past weekâs successful patch. We are in the testing phase currently and will have more information to share on this soon. Thank you for your patience on this!
List of known issues:
Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.
Note 2: âInvestigatedâ means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesnât mean weâre unaware of it.
¡ Xbox problems related to signing in
o This is one of our top priorities and something we are continuing to investigate.
¡ Certain Mods not working, in particular when youâre the client during multiplayer sessions
o Issue under review following multiplayer improvements
¡ Scrap Grenade mod may stop working after cutscenes
o Issue currently being investigated
¡ Players dying while a shield is active
o Issue currently being investigated. Rather than shields not properly mitigating damage, this issue may be caused by (either) the UI not catching up properly or it may be a case of certain shield mods continuing to proc their shield after death has occurred under certain edge cases.
¡ Tricksterâs Hunt the Prey does not turn player towards an enemyâs back if aiming down sights immediately after activation
o Issue currently being investigated
¡ Tricksterâs Venators Knife may target a wrong enemy
o Issue currently being investigated. This appears to be due to a delay when the skill changes targets.
¡ Devastatorâs Gravity Leap Mods may apply status effects inconsistently
o Issue currently being investigated
¡ Devastator skills may have inconsistent damage output, particularly when using Bleed & Moaning Winds combo.
o Issue currently being investigated
¡ Devastators Statue Set bonus may end after 8 seconds (which is not stated in the description)
o Issue currently being investigated and will be resolved in a future patch
¡ Technomancerâs Borealis set bonus may not apply properly
o Issue currently being investigated and will be resolved in a future patch
¡ Devastatorâs Blood Donation class node may not work without any skill life leech stats boost from other gear or nodes
o Issue currently being investigated
¡ Journal entries/pick ups may not appear on secondary characters
o Issue being reinvestigated
¡ âDamage Blockedâ Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
o Issue currently being investigated
¡ Dismantle may not show a proper preview
o Issue currently being investigated. This is purely a visual bug, dismantling still provides the appropriate mods.
¡ Brood Motherâs AOE âSurgeâ attack VFX are very hard to see
o Issue being investigated
ORIGINAL NEWS POST LINK:
https://www.reddit.com/r/outriders/comments/obouh0/outriders_latest_news_and_known_issues_july_1st/
#Outriders #outridersnews #leeroygaming
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Good Video, some interesting ideas… a double buff pyro can give you fire power but its all close range due to needing the debuff but in a team it can make other fp builds crazy powerful
Personally, I believe Overheat is the best skill in the game. It hits everything on the map and triggers other skills paired with ashblast and master consumer…..hard to beat combo
Disagree with your thoughts on Time Rift, fastest clears by a Trickster involve TR and not Ven Knife đ¤ˇđťââď¸ wouldnât call it a meme skill lol
Hopefully a buff in technomancer rocket launcher skills. Grim inventor build is useless as F. HahA
Man, if they could fix the borealis monarch, that would be awesome!! The damage boost to freeze⌠OP..
As a minigunner on my techno I have found it incredibly strong on Archways of Enoch and Scorched Lands; easy CT15 gold….like go to sleep and wake up a winner easy. It can produce silver ratings on Chem Plant and Coliseum. Everything else, IMO, isn't worth wasting your time. Power wise, it works great and can hit really hard with the right skills. It's biggest problem is the slow movement speed. If this were improved, the build would be viable for many more maps and I would be thrilled.
One note on Fixing Wave, it can be used effectively in a firepower build with Quartermaster to replenish Toxic Rounds without the need for Toxic Lead.
Pain Launcher needs buffed more than any other techno skill in every way imaginable.
I guess they feel like the log in issues on Xbox is fixed enough now đ˘đ¤Śđžââď¸
In my opinion almost every build is good on solo ct15 but when there are three players you have to choose wisely on what build you use
There are youtubers that have the fastest trickster clearing times using time rift it actually is a great mod
Pyromancer bottom tree needs to be a true ap boosting class or the explosive buffs need to be improved for raw damage. All the legendary sets other than Acari need to be reworked to be relevant, Acari op and needs a nerf so itâs not the go-to
For trickster the time rift ability I was only able to make work decent with the mod that doesnât consume ammo when in air with a bulwark w/dark sacrifice but then I got the ugake mask and that took the cake with ammo replenish. But I find the ugake set works as intended . the venators knife teleport makes it kinda fun .
For pyro Iâve tried to make the reforged set work and just canât seem to get enough damage out of it. Feed the flames needs work definitely itâs mainly used as a ammo replenisher but it just doesnât do enough damage or any buff/debuff that like gets you to do hard ct14
For techno fixing wave need help bad that querter master perk on the downpour foot set is on a 45sec cool down like whatâs the point
Your 100% right bout the devastor those last 3 skills need help.
The main problem I have is in the class tree section is having the legendary set picture on the a tree that doesnât seem to fit the tree or like it seemed they had a playstyle in mind for the legendary set but when you equip the set as is , it never works good. Like they usually paint a picture like use these 2 skills with this set because you get lvl 3 mods with those skills but it just doesnât work sometimes.
I wouldn't mind for devastator to get some buff's for a bleed build đ
Feed the flame is good to proc the ash 45% ap bonus node with it's low cooldown but other than that not much.
Thank you again for another great video.. but very short for you…lol
I really like your videos! I do have one little ask though, can you please level your mic volume? I have to turn up my speakers or headset so much louder for your videos than most others. Do it post production or level it up in OBS or whatever you are using… it probably needs a 30-50% boost to equal effects and make your video's much easier to enjoy. Thanks and keep up the good work!
Iâm with u on eruption. I love my lava lich build but that cooldown can lose about 8 to 10 seconds
I would like the botealis damage fix. Mine doesnât work. Also would like to see the multiplayer smoothed out. There is a lot of lag. I run a devastator bleed build and if I am host my buddy runs a trickster with vampiric mag and it doesnât give him ammo when he kills. Itâs like it doesnât proc in time. Same if he hosts and I run techno. My blighted rounds donât give ammo back when I kill. Like the toxic damage isnât proc.
I honestly think some balancing is a good idea but at the same time the games already so easyyyy. All 4 classes can easily clear T15s every single time in gold. Solo or grp. The games wayyyy to easy atm and holds no challenge. Which is bad for the game. I wish they would buff the Tiers and make them harder.
Time rift is perfect. It helps clear rooms out faster. And the mod that lets you shoot w/o using ammo is clutch when helping people level w/o a debuff pyro. Obliterates bosses. And cyclone slice on my build was keeping up w/ temporal blade. Just need to fix the damn movement bug.
Boulderdash needs to let you slam on command. The cd is fine especially w/ mods. Cant comment on its dmg since i dont use it for ap builds. Endless mass is kinda pointless especially against bosses w/o adds in a game thats all about speed clearing if you cant dmg the primary target. That def needs to be fixed.
Volcanic rounds needs a mod that gives you ammo back like the other 2 bullet abilities.