Today we have the Outriders News Update for 7/22/21. Today we were hoping to get the latest patch for Outriders, but its not quite ready. In today’s News Update we learn about the upcoming skill changes, mod fixes, and other gameplay improvements coming in the next patch. We discuss this and more in today’s News Update!
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News Update Highlights:
Upcoming Fixes and Changes
Will improve the multiplayer experience so that rubberbanding & packet loss should now be reduced for players under 350ms pings
Will fix the Technomancer’s Borealis Monarch Set and correctly grant the 90% damage increase to any frozen targets
Will resolve an issue with the Devastator’s Statue Set and change its description to match its behaviour
The New Description is:
While either Tremor or Golem is active, increase Firepower by 100% and Weapon Skill Leech by 100% for you and your teammates
The Old Description was:
Using either Tremor or Golem increases Firepower by 100% and Weapon Skill Leech by 100% for you and your teammates
Will fix an issue that can cause the Trickster’s Hunt the Prey to not turn the player towards an enemy’s back if aiming down sights immediately after activation
Will improve the targeting of the Tricksters Venator’s Knife so that it should now more consistently target a player’s intended enemy
Will implement a change to the Anti-Duplication system so that your equipped items will not be taken into account when checking whether to re-roll a dropped duplicate
Will fix an issue whereby Players who are level 50 may appear as level 1 while in a party
Upcoming Buffs
Pyromancer
Feed the Flames
The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%)
Volcanic Rounds
The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%)
The “Reload Boost” and “Lava Shots” Mods have had their perks swapped.
Reload Boost will now increase Anomaly Power (Previously: Firepower)
Lava Shots will now increase Firepower (Previously: Anomaly Power)
Ash Blast
Ash blast has had it’s base skill cooldown reduced by 5 seconds, from 27.5 to 23.5 seconds
The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds
Trickster
Borrowed Time
Reduced the cooldown of Borrowed Time by 3.5 seconds, from 13.5 seconds to 10 seconds
Slow Trap
The cooldown of Slow Trap has been reduced by 10.7 seconds, from 30.7 seconds to 20 seconds
Time Rift
The cooldown of Time Rift has been reduced by 3.4 seconds, from 15.4 seconds to 12 seconds
Increased the DOT damage of the “A Little Bit of Pain” mod by 71% (from base 0.35 AP to 0.6 AP)
Condensed the DOT duration of the “A Little Bit Of Pain” mod to 6 seconds (Previously: 10)
Increased the Armour and Resistance debuff provided by the “Time Crack” mod to 35% (Previously: 25%)
Increased the Weapon Cleave damage provided by the “Pain Transfer” mod to 20% Weapon Damage (Previously: 10% Weapon Damage)
Technomancer
Pain Launcher
Reduced the base cooldown of Pain Launcher by 10 seconds, from 40 seconds to 30 seconds
Scrapnel
Reduced the base cooldown of Scrapnel by 5 seconds, from 22 seconds to 17 seconds
Freeze Turret
The Hail Shot mod has had its SPF set to 1.5 (Previously: 1)
SPF controls how much this mod benefits from the Status Power attribute.
Devastator
Boulderdash
Using the Skill will now provide significant (65%) damage reduction during it’s animation
Players can now press trigger again to use an AOE attack during the run animation
Endless Mass
Enemies affected by Endless Mass can now be damaged and killed during the animation
Reflect Bullets
Ending the Skill early will now refund a part of the cooldown (up to 90%)
Universal Buffs
Armor Mod buffs
Personal Space will have its damage bonus increased from 15% to 25%
Critstack will have it’s Anomaly Power boost increased by 21% (from base 5.79 to 7)
Stand Tall will have its base Firepower bonus increased by 20% and its base Anomaly Power by 16%.
Weapon Mods
Anomaly Enhancement will have its co-efficiency increased from 30% Anomaly Power to 40%.
**Bone Shrapnel will have its damage increased by 5% (**from base 56.7 to 59.85)
ORIGINAL NEWS POST LINK:
https://www.reddit.com/r/outriders/comments/opics4/outriders_latest_news_and_known_issues_july_22nd/
#Outriders #outridersnews #leeroygaming
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The CDR reduction on ash blast might allow you to run bottom tree with that build now, increasing your anomaly power. Worth looking at…
Time Rift was already OP and now they made it ridiculous. Someone just set the Chem Plant record with a Trickster Time Rift build last week. It was a build based on the strength of Time Rift and Pain Transfer
The improved the viability of Ash Blast which needed no help.
They were supposed to be buffing under used and underperforming abilities.
That endless mass change was needed. I didn't like playing with Devestators in co-op. Imagine wasting FASER beam casts on invulnerable targets because your partner made the mob invulnerable. Imagine it happening multiple times per run. That just wasn't cool.
Absorbing skin is when they turn blue and ignore status effects
Leeroy, is there any chance you could do a beginner friendly build for Devs? I want to play one, but the last one I had couldn't even make it out of CT11 by himself.
Hey Leeroy. I've got an issue and I don't know how to air it. Maybe it's something u could help me figure out or u could get out to b noticed. Sorry 4 not having pics as I've stopped playing OutRiders since this has happened to me. Ok…so I've completed the "Main Game" and I decided to start a "new" character. Initially everything seemed ok until I got to Rift Town and got the Bounty & Monster hunt missions. I noticed after turning in my 1st Bounty that I got an Rare Space Cowboy Revolver which was ok…that is until I noticed that the weapon had 2 Mods on it…but only had 2 Attributes on it as well 🤨. That's when I noticed that all my gear and weapons only had 2 Attributes… regardless of the rarity. Y is this happening? Am I doing something wrong??? Please help me to figure this out. Thanx!