Today we have the Outriders News Update for 9/16/21. Today we go over the complete rework of the Fortress mod and what it means for your build. Is this a major Fortress mod nerf? Also, new content, new legendary sets, and new mods are confirmed. New Horizons content reveal soon? All this and more in today’s News Update!
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News Update Highlights:
So what do we have planned for the future of Fortress?
Before we begin, a small reminder:
We do not plan to address the issues of either Fortress or Moaning Winds before we have resolved the challenges that drove the creation of this meta and that continue to require it’s viability.
You therefore do not need to worry about overly disruptive changes to the current power balance as long as the overall end-to-end endgame experience exists in its current form.
Fortress current design and logic is being fully reworked and is being replaced with fresh logic.
It’s new effect will be as follows (pending further balancing):
Shots increase your current Armor and Resistance by 3%, stacking up to 5 times. At maximum stacks, the buff is doubled and additionally grants 30% damage increase for 10 seconds.
Sidenote: Players will need to perform 5 successful shots over 5 seconds to enter the full buff window. Stacks have a 1 second internal cooldown in order to streamline uptimes across all weapon types.
This rework will address the issues described as follows:
The mod will no longer rely on a broken Armor stats calculation in order to provide its maximum buff.
Players who already possess Fortress and want to continue to play with it, should not feel complete night and day drop in power between the old and new Fortress.
While the damage buff will be an omni-buff, the gameplay loop of needing to generate stacks through shots means that players may become more circumspect with regards to which builds can make the most of the new Fortress.
Additionally, stacking Armor and Resistance buffs will reward players who have opted into additional Armor and Resistance from nodes or mods by making them even more tanky. The buff is multiplicative of the CURRENT value. This means that if a player has 0% Resistance, the mod will not provide a baseline value on its own.
The multi-layered nature of the Fortress means that, if need be, it can be surgically balanced in a variety of ways.
ORIGINAL NEWS POST LINK:
https://www.reddit.com/r/outriders/comments/ppfhqi/outriders_fortress_latest_news_and_known_issues/
#Outriders #outridersnews #leeroygaming
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What I would like: (1) horde mode / rogue-like/lite mode where you keep pushing increasingly difficult content while acquiring more and more mods & abilities until you can't progress any longer; (2) more boss fights that require different mods to address a strat other than just pushing damage or a timer.
Speed runs are stupid and make communities hostile. Should be based on deaths with optional bonuses for more specialized loot. This game wastes so much potential.
9glhv
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@17:45 it reads "successful shots"
It's a great way to destroy the game. Run off the few players left with talk of a nerf in a PVE game while acknowledging that they can't get their patches unbugged enough to to pass approval. While also saying the checks in the mail on new content, vendor rotation, buffs to gear. Wrong time for this discussion given the ineptitude of everything else they are doing.
Fortress wouldn't be necessary if you changed the endgame from speed running. I would be willing to run a crowd control build if I could. Their game dictates the play, change the end game speed run and MANY builds become viable. Low effort and low brain power fix to just nerf.
No one uses Fortress on fire power builds but the mods available make gun/firepower builds pretty difficult. Dark Sacrifice is a required mod for a firepower build. It isn't that fortress is amazing in every build, it's more that A LOT of mods are trash and very few can give the overall utility.
New content won't make it to us at this rate. Can't get patches through QA. Won't be any players left if they keep at this rate.
I don't like nerfs. I just prefer that other mods and armor sets be made better.
If you nerf one thing to buff others it's usually only because something is broken. I get DBNO or killed even with Fortress, so it's not broken. Fortress isn't broken it's just over used. It's one of the best mods in the game. If it's over used, that means make other things better. d
Don't nerf it.
Maybe make 4 new class specific mods that are overall better than fortress, but each other of the 4 is class specific and provides a minor buff for other classes. For example, Crematorium can be used by every class, but is most optimal for a Pyromancer.
If everyone only buys Corvettes, don't nerf Corvettes. Leave Corvettes alone and make other cars better.
They better not tune fortress or moaning or that will be it for the game
Wait…outriders is a game?? I forgot it even existed
This is getting ridiculous guys. Just leave it alone and takeoff the timers. Or extend each timer!!
I agree with us losing more players. I just don’t get this. The fix is easy. Just extend the timers so people aren’t so hell bent on dps and have the freedom of build Diversity.